For example, if all the people you've ever met from a particular town have been very strange, you might then say "all the residents of this town are strange". Changes - Added permanent rune MCM option. Improvement: Scripts for the diagrams were rebuilt to be more reliable. Signs Adjust: You won't spend stamina if you miss the target when using Axii. From Hotfix 2.8: Fixed issue with Arrald face mesh. Well occasionally send you account related emails. New cubemaps and specular texture for Witcher Swords (now they have a more metal look). Don't Eat Spell Tomes (API) For Skyrim Special Edition: Don't hit me. This is a dependency for powerofthree's Papyrus Extender. install a collection for Skyrim SE It now has the old superior quen effect (shield strenght is half of caster's health points). Credits and distribution permission. Signs: Igni: Enhanced Igni won't increase damage dealt to enemies armor (it will remain 25% of fire damage). Bug Fix: Fixed objective of returning to get Aerondight from Kaer Mage not being completed. . Copyright 2022 Robin Scott. Is required for Spell Perk Item Distributor. I have only really tested it with Strange Runes 3.7.2 and FEC VR 4.9.6. Thanks to Bethesda, Nexus Mods, Boris Vorontsov, Crosire, Vindsvept, Rudy, Kojak747, BubboDE, CleverCharff, Pfuscher and all the modders for their amazing work. From Hotifx 3.2: Fixed the signs requiring 75 Stamina to cast even if you changed the value in MCM. From Hotfix 3.8: Fixed and prevented the bug in which even if you chose the Dunmer mage, the other one goes to the fortress in her place. It's not anymore lol - Aura: Aspect of Brilliance now has proper duration and a different way of separating friend and foe - Scapegoat forces combat more reliably - Chromatic Skin spell book name Adjust: Nekkers - Updated Nekker's Call for Help script and conditions (Nkker's won't call for help if they are affected by regular Axii). Improvement: New visual effect for High Toxicity (the screen will create a "double vision" effect). MCM adjust: some layout adjustments on a couple of pages (Monsters / General options). Amid rising prices and economic uncertaintyas well as deep partisan divisions over social and political issuesCalifornians are processing a great deal of information to help them choose state constitutional officers and state MOD PAGE 2 PC Skyrim Special Edition(Skyrim SE) ModAnniversary Edition(Skyrim AE)MODMODMODMODMOD (Default: only after map in found). Ex: if you talk to him for the first time in Kaer Fendargh, but don't have the gold to build the first room, you won't have to go thorugh all the dialogue again, there will be a option to go directly to the room dialogue. All rights reserved. If you want to give some support to help keep this web site running and constantly updated click on the button below. Improvement: Rewrote some lines of the bandit in the Arrald's quest to make the conversation have more sense. Adjust: Removed Obsolete options from the 'debug page'. Here are the main ones. California voters have now received their mail ballots, and the November 8 general election has entered its final stage. Apocalypse Fixed bug with Wraith shader appearing on the Player. Fixed Feline Basic sword mesh. New: You can now hire a Mage. Fix: Changed text of Sings Stones from "Meditate" to "Absorb Power" to avoid confusion with the Meditation Power. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the features Rework: The MCM script has already more than 4k lines, so it was becoming difficult for me to navigate it and change/add stuff. If you want to use MCM Menu version. +- Strange Runes 3.7.3 +-& Enderal SE - Dynamic Things Alternative 1.01 +-Papyrus Papyrus Extender v5.2.0 +-ini powerofthree's Tweaks v1.7 Please report bugs to GitHub. Signs Adjust: Aard and Igni now have 20% more range on all levels. From Hotfix 2.71: Third Quest not starting fix. Changes - Added permanent rune MCM option. A Witcher's adventure adds a lot of The Witcher's 3 alchemical components and recipes: This mod adds a new Skill Tree, which is not bonded to any Vanilla Skill Tree in order to avoid incompabilities with other mods. Credits and distribution permission. Kaer Fendargh: Added spider sacks and broken furniture to most of the rooms. Frozen, Electrocuted, Combustion Adjust: Bear and Viper School Perks will work with any sword/greatsword. - Mod now requires Papyrus Extender 4.5.2 or greater. powerofthree's Papyrus Extender MOD Survival ModeMOD Signs: Axii: Superior Axii now damages targets magicka/stamina and magicka rate/stamina rate for 30 seconds (regular version). This is a dependency for powerofthree's Papyrus Extender. Signs: Quen: Superior Quen new effect: it reflects 50% of absorbed damage back to the attacker. - Mod now requires Papyrus Extender 4.5.2 or greater. Runes will automatically show on spell equip and will not be dispelled when the spell is cast. New: Witcher Potions will now show their toxicity in their description. Adjust: Less visible Quen's Shield is now incorporated in the main file. Fix: Changed the color code of the Igni Stone Bonus Message to be in pair with the others. Added one new armor, the "Witcher Armor" with assets from Armor of Intrigue (permission was given). Install hundreds of mods with the click of a button. Kaer Fendargh: Fortress and Swamp are finished. New: Made the two possible blacksmith you can hire have different bonuses to witcher mastercrafted weapons. Now they will actually show the materials necessary to craft the swords. Improvement: Multiple changes in quests logs/scripts. New: New quest that will start randomly while you are rebuild the fortress. It will now be handled by a perk and a quest. Hard Requirement - Check mod's description if you want to know why. Witcher Potions: Doubled the Toxicity of Witcher Potions, but also added options on MCM to change the values. Deleted Collection and all of my mods (roughly 80 mods) Meditation perks overhauled to adjust to this new system (check mod's description for details). Bug: Fixed a critical bug which was preventing the more/less damage of witcher swords to work at all. Witcher Ingredient Adjust: Change Golem Heart texture. Others may work, but I need help from the community to fix other things. Key Findings. at Pipe.onStreamRead (node:internal/stream_base_commons:199:23), How it happened Setting it to 0 will effectively disable the perk effect. From Hotfix 2.2: Fixes the Mastercrafted Altar bug that prevented you from getting the new sword while displaying the "I should take my sword first" message. Oils Adjust: Oils now last 4 in-game hours. Also, if the last target affected by Axii's mind control dies, you receive 1 point of stamina permanetly (bonus to prices remains). New: Added option to make Toxicity/Adrenaline bars always active. - Added no decal flag to ENB light shape on runes to prevent blood decals from showing up, - Decreased ENB light intensity across all runes, and adjusted colors to match with standard lights, - Fixed issue where the ward rune would replace non-ward hit effects on shared magic effects, - PC and NPC runes should no longer be stuck, - Dual cast runes failing to spawn should happen less frequently. Default price of all rooms have been increased (won't change on a existing save). at Socket.Readable.push (node:internal/streams/readable:228:10) All mods featured in this guide are not hosted on this site, for each mod a link to the download site is provided. Don't forget to endorse this guide on the Nexus! Adjust: Reworked almost all guards/bandit lines in Quest Helping a Friend. My source. Download Vortex BETA Witcher Ingredients: Fixed Golem's heart not appearing on apothecaries and overhauled the witcher ingredients leveled list for vendors. Platform (please complete the following information): Additional context You will need to finish it before continue to rebuilt the rooms. You can have it active while walking now (will be casted out when sprinting). - Re-attached lockpicking exp script to prevent harmless Papyrus spam - Deconstruct skeleton stuf was literally commented out. (widget will automatically appear/disappear after 1 second pressing the key (no need to 'release' the key for it to appear anymore). powerofthree's Papyrus Extender PapyrusSKSE64 MOD privacy statement. - Added no decal flag to ENB light shape on runes to prevent blood decals from showing up Improvement: Quest 'A Witcher's Adventure' will now have quest markers for the passage to Kaer Fendargh. Address library for SKSE Plugins (All in One) Bug Fix: Fixed some typos in dialogues and conditions for them to show up. Signs: Igni: Animals/creatures that have fur and npcs wearing fur armor will keep burning for some time after being hit. Required for MCM Helper: Don't send me there again (dosemetha) Don't Stay in The Water: dTry's Key Utils: DualSense Support: Dynamic Animation Replacer: Dynamic Armor Variants: For Skyrim Special Edition No markers, you will have to look for them. (From Hotfix 1.1), Fixed Sign Quen's problem in which shield would not go down when you were hit by an unarmed attack. Signs: Aard: Only Enhanced and Superior regular aard can destroy wall barriers (it was described like that in the perk but basic aard was also destroying the walls). Witcher Leveling/Toxicity/Adrenaline: Bugfixes on scripts. (From Hotfix 1.7), Second attempt to fix Blizzard and "Killer Instinct". - You can enable runes when only dual casting (Tick the dual cast runes MCM option and uncheck everything else). MCM: Added multiple new sign stats you can check on 'Stats and Relationships' page, MCM: Added a new page to save/load your settings using FISSES. Add perk points through the console command If you stumble into the same issue with Rigmor of Bruma. (after you find the first one / find the map). Bone into battle and jape your way to victory as none other than The Great Papyrus himself from UNDERTALE! Kaer Fendargh: Fixed some flickering textures on some parts of the ceiling. Fixed problem that would prevent you from removing branch perks from the Mutagen Wall. Quest: Added Markers to Diagram's Chests. It decreases to 45% damage reduction while affected by the sing. Bug fix: Added a missing keyword to Aard to prevent it from affecting large creatures. New: Activating the Witcher Medallion in your inventory (after you complete 'A Witcher's Adventure' quest) will open the Witcher Skill Tree, so you dont have to go to MCM every time to do so. Spell Learning and Discovery SSE [optional] Required by Dynamic Animation Replacer, Select right version based on your game runtime, This is a requirement for Papyrus Extender. - Added no decal flag to ENB light shape on runes to prevent blood decals from showing up Mesh Fix: Candelabras and Chandeliers will now have fire on the -some (to avoid high fps drops)- candles. MCM: MCM's "Witcher's Options" page reorganization. Copyright 2022 Robin Scott. - Mod now requires Papyrus Extender 4.5.2 or greater. - Mod now requires Papyrus Extender 4.5.2 or greater. All Oils and Silver Swords are now more consistent in their caracterization of affected creatures. Signs, Potions, more than 40 Swords, new Ingredients, new Monsters, a new Worldspace, a new Skill Tree with 33 Perks and lots of new mechanics to use! I'm loading. Realistic Skin and hair - Falmer and Hagraven Skyrim Script Extender (SKSE64) -Witcher Runes Font: Vid's Norse by user Vid the Kid on Dafont.com License: Creative Commons 0 (can be used by females but will look strange). Fix: Fixed a bug that lets you activate a sign stone multiple times while you are meditating, breaking the quest to get to Kaer Fendargh. Credits and distribution permission. Adjust: After you craft a witcher potion, the Craft Menu will update (close and open again) to remove the crafted potion. - Mod now requires Papyrus Extender 4.5.2 or greater. SEAE)ModAESE1.6.xxxModAEAE Changes - Added permanent rune MCM option. Axii chance of success on those NPCs was overhauled. I have only really tested it with Strange Runes 3.7.2 and FEC VR 4.9.6. Now I merged them into one spell, and the effects have a condition to be triggered depending of the Sign Mode , making the process faster. Added an widget that shows which sign you have equipped, and allows you to change to the next or previous sign (alphabetical order) by pressing a button. Now the quest to find the diagrams will advance when you read a diagram, not when you open it's container. The Higher your adrenaline level, the higher is your attack damage. New: Added option on MCM to automatically unequip a witcher signs after it is casted. Witcher Equipment: Tweaked all 256 meshes of Witcher Swords for better visuals. (the quest is visually the same, but it's using more reliable scripts), Quest: Added an dialogue option to ask for more gold to the jarl when you receive a new bounty quest. (Arrald will now approach you in Rorikstead even if you haven't read his letter). New: Signs damage/duration will now be handled (improve) by a new system that counts how many times you used a sign, as well as your witcher level. Required for MCM Helper: Don't send me there again (dosemetha) Don't Stay in The Water: dTry's Key Utils: DualSense Support: Dynamic Animation Replacer: Dynamic Armor Variants: For Skyrim Special Edition MCM addon: percentage of damage Sign Quen (regular) blocks is now adjustable on MCM. Contains header file and a database to make SKSE DLL plugins version independent easily. Potion: Golden Oriole - Bypassed Skyrim's limitation of 80% poison resist. Witcher Maintenance message will only appear when mod is actually updated instead of everytime you load the game. But I still have plenty of things to add to it. Quest: Improved the quests to craft/rune witcher swords. Igni Rework: Alternate version now Creates an eexplosion that affects all NPCs around the caster. Adjust: Improved scripts that handle blacksmith/court wizards orders to create/rune witcher weapons. Papyrus Extender is harder to test than others since it has so many functions to replace. It's not anymore lol - Aura: Aspect of Brilliance now has proper duration and a different way of separating friend and foe - Scapegoat forces combat more reliably - Chromatic Skin spell book name =======================================================CD PROJEKT RED=============================================================================-CD Projekt Red for their Witcher 3 Assets, which can be found on:-everything inside meshes/Gardden/weapons-everything inside textures/Gardden/Weapons-everything inside meshes/Gardden/Monsters-everything inside textures/Gardden/Monsters-everything inside sounds/FX/Gardden/Monsters-"GW_MESH_AlghoulClaw", "GW_MESH_NekkerClaw", "GW_MESH_GriffinFeathers" and "GW_MESH_MonsterFeathers" inside meshes/Gardden/Alchemy/MonsterIngredients.=======================================================NEXUS / BETHESDA============================================================================-SKYUI Team for the source files used to create the MCM Menu and the UI bars for this mod.-Elianora for her 'Elianora's Extra Resources' - Assets used can be found on:meshes/Elianora-T4gtr34um3r for 'Majestic Mountains' free assets, which I modified for the mountain with holes - Can be found on meshes/Gardden/landscape/GW_MESH_MajesticKaerFendarghCliff01Hole.nifmeshes/Gardden/landscape/GW_MESH_MajesticKaerFendarghCliff01Hole2.nif-junin for 'The Griffin Mod' (and Zerofrost for textures used on the mod) - Assets used can be found onmeshes/JVBlackGryphonmeshes/Actors/Gryphontextures/JVBlackGryphon-LWatson95 for his 'Liam's Clutter Resource' - Assets used can be found onmeshes/Liam-Jokerine for 'Jokerine's Misc Resources' - Assets used can be found onmeshes/Jokerine-lolikyonyu for 'Lolicept Resources' - Assets used can be found onmeshes/Lolicept-Blary for 'Ingredients in a Jar Resource', 'OpenBooks Resource', 'FoodContainer Resource', 'BookSets Resource', 'Alchemy Clutter Resource' and 'Ingredients Wall Art Resource' - Assets used can be found onmeshes/aarstextures/aars-DarkFox127 for 'Darkfox127 Resource Collection' - Assets used can be found onmeshes/DarkFox127-Oaristys and Tony67 for 'Modder's Resource Pack' - Assets used can be found onmeshes/Oaristys/cluttermeshes/Oaristys/food-Oaristys for 'Modder's Resource Pack - The Witcher Extension' (These assets belong to CD Projekt Red) - Assets used can be found onmeshes/Oaristys/The Witchertextures/Oaristys/The Witcher-Stroti and Tamira for 'Streoti's Tree House Resource' - Assets used can be found ontextures/Stroti-mathy79 for permission to use assets from 'Medieval Spirits' - Assets can be found onmeshes/mathy79/Bottlestextures/mathy79/Bottles-LorSakyamuni for 'The Witcher 3 Mega Resource Pack' (These assets belong to CD Projekt Red) - Assets can be found onmeshes/lor/convertedtextures/lor/custom-InsanitySorrow for 'Insanity's Bath Towels', 'Insanity's Room Dividers', 'Insanity's Folded Blankets' and 'Insanity's Wahing Stuffs' - Assets can be found onmeshes/Insanitytextures/Insanity-Lilith for 'Ready Clutter and Furnishings' - Assets can be found onmeshes/Lilithtextures/Haecceity-Artisanix for 'Paintings and Frames' - Assets can be found onmeshes/axtextures/ax-stoverjm and all DeviantART artists for 'Open Books Library' (and Blary for original idea) - Assets can be found onmeshes/clutter/books/openbooknewtextures/clutter/books/openbooknew-Estroya for 'Estroya Resources' - Assets can be found onmeshes/EstroyaResources-OperatorCactus for permission to use assets from 'Mastercrafted Cat Armour - new textures and maps' - Assets can be found onmeshes/OperatorCactustextures/catarmor-Kalilies and Stealthic for 'KS Hairdos SSE' free assets, which I used for NPCs - Assets can be found onmeshes/KS Hairdo'stextures/KS Hairdo's-Monk_ide and Icecreamassassin for 'Upper Class Furniture Pack V2.0' - Assets can be found onmeshes/azstextures/azs-Tamira for 'New Flowers Resource' - Assets can be found onmeshes/Tamira/New Flowerstextures/Tamira/New Flowers-patobek for permission to use assets from 'Armor Of Intrigue' and as per mod's original credits, thanks to these authors: L0rd0fWar, Berenarion, Natterforme, Witcher5688 - Assets can be found onmeshes/armor/ArmorofIntriguetextures/armor/ArmorofIntrigue-emiiyaa for permission to use assets from 'Nadja - A Redguard Female Preset for RaceMenu' on one of my Blacksmith NPCs.-DanRuta for 'SKVA Synth - xVASynth' which I used to voice the quests.-Humus (creation) and billyro (conversion) for Humus Cubemaps for Skyrim - Assets can be found ontextures/gardden/cubemaps/GW_TEXT_WitcherSilverSwords_e.ddstextures/gardden/cubemaps/GW_TEXT_WitcherSteelSwords_e.dds=======================================================FREESOUND.ORG============================================================================-Sound of Sign Quen's shield: FunExplosion02 by user newagesoup on FreeSound.org - Assets can be found onSound/FX/Gardden/Signs/GW_SOUD_SignQuenExplosion.wavLicense: Creative Commons Attribution - Last checked: 07/07/2021-Sound of Sign Aard: G08-18-Aircraft-Sonic Boom by user craigsmith on FreeSoung.org - Assets can be found onSound/FX/Gardden/Signs/GW_SOUD_SignAardRelease.wavLicense: Creative Commons 0 - Last checked: 07/07/2021=======================================================SKETCHFAB============================================================================-Liver Model: Human liver by user hdyuan on Sketchfab.com - Assets can be found onmeshes/Gardden/Alchemy/MonsterIngredients/GW_MESH_MonsterLiver.nifLicense: Creative Commons Attribution - Last checked: 07/07/2021-Brain Model: Brain by user JuanG3D on Sketchfab.com - Assets can be found onmeshes/Gardden/Alchemy/MonsterIngredients/GW_MESH_DrownerBrain.nifmeshes/Gardden/Alchemy/MonsterIngredients/GW_MESH_MonsterBrain.nifLicense: Creative Commons Attribution - Last checked: 07/07/2021-Bone Model: Cougar - FW 643 - L Humerus by user osuecampus on Sketchfab.com - Assets can be found onmeshes/Gardden/Clutter/Loot/GW_MESH_MonsterBone.niftextures/Gardden/Clutter/Loot/GW_TEXT_MonsterBone.ddstextures/Gardden/Clutter/Loot/GW_TEXT_MonsterBone_n.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Claw Model: Deinonychus (Velociraptor) Claw by user Ian Sayers on Sketchfab.com - Assets can be found onmeshes/Gardden/Alchemy/MonsterIngredients/GW_MESH_MonsterClaw.niftextures/Gardden/Clutter/Loot/GW_TEXT_MonsterClaw.ddstextures/Gardden/Clutter/Loot/GW_TEXT_MonsterClaw_n.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Tooth Model: Fossilized Megalodon Tooth 4.29 inches by user rankinstudio on Sketchfab.com - Assets can be found onmeshes/Gardden/Alchemy/MonsterIngredients/GW_MESH_MonsterTooth.niftextures/Gardden/Clutter/Loot/GW_TEST_MonsterTooth.ddstextures/Gardden/Clutter/Loot/GW_TEST_MonsterTooth_n.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-End Table Model: BedsideTable by user Avelina on Sketchfab.com - Assets can be found onmeshes/Gardden/Furniture/GW_MESH_KaerFendarghEndTable.niftextures/Gardden/Furniture/GW_TEXT_KaerFendarghEnTable.ddstextures/Gardden/Furniture/GW_TEXT_KaerFendarghEnTable_n.ddstextures/Gardden/Furniture/GW_TEXT_KaerFendarghEnTable_m.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-End Table Model: Trim Sheet Example Dresser by user Chris Sweetwood on Sketchfab.com - Assets can be found onmeshes/Gardden/Furniture/GW_MESH_KaerFendarghEndTable02.niftextures/Gardden/Furniture/GW_TEXT_KaerFendarghEnTable02.ddstextures/Gardden/Furniture/GW_TEXT_KaerFendarghEnTable02_n.ddstextures/Gardden/Furniture/GW_TEXT_KaerFendarghEnTable02_m.ddsLicense: Creative Commons Attribution - Share Alike - Last checked: 07/07/2021-Ship in Bottle Model: Ship in a bottle by user Loc Norgeot on Sketchfab.com - Assets can be found onmeshes/Gardden/Furniture/GW_MESH_ShipBottle.nifALL textures/Gardden/Furniture/GW_TEXT_ShipBottle().ddsLicense: Creative Commons Attribution - Non Commercial - Last checked: 07/07/2021-Samovar Model: Samovar by user hellotaia on Sketchfab.com - Assets can be found onmeshes/Gardden/furniture/GW_MESH_Samovar.niftextures/Gardden/Furniture/GW_TEXT_Samovar.ddstextures/Gardden/Furniture/GW_TEXT_Samovar_n.ddstextures/Gardden/Furniture/GW_TEXT_Samovar_m.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Mermaid Box Model: Mermaid Jewel Box by user ioan on Sketchfab.com - Assets can be found onmeshes/Gardden/furniture/GW_MESH_MermaidBox.nifALL textures/Gardden/furniture/GW_TEXT_MermaidBox().ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Beer Barrel Model: Beer Barrel by user pronko.tata on Sketchfab.com - Assets can be found onmeshes/Gardden/Furniture/GW_MESH_BeerBarrel.niftextures/Gardden/furniture/GW_TEXT_BeerBarrel.ddstextures/Gardden/furniture/GW_TEXT_BeerBarrel_n.ddstextures/Gardden/furniture/GW_TEXT_BeerBarrel_m.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Beer Mug Model: Mary Rose: A wooden tankard by user MicroPasts on Sketchfab.com - Assets can fe found onmeshes/Gardden/Alchemy/GW_MESH_BeerMug.niftextures/Gardden/Alchemy/Food/GW_TEXT_BeerMug.ddstextures/Gardden/Alchemy/Food/GW_TEXT_BeerMug_n.ddstextures/Gardden/Alchemy/Food/GW_TEXT_BeerMug_m.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Table model: Wooden Table by user shedmon on Sketchfab.com - Assets can be found onmeshes/Gardden/furniture/GW_MESH_KaerFendarghTable01.nifALL textures/Gardden/furniture/GW_TEXT_KaerFendarghTable01().ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Cabinet Model: Cabinet With Glass Pattern Windows by user Frank Heuver on Sketchfab.com - Assets can be found onmeshes/Gardden/Furniture/GW_MESH_KaerFendarghCabinet.nifALL textures/Gardden/furniture/GW_TEXT_KaerFendarghCabinet().ddsLicense: Creative Commons Attribution - Non Commercial - Last checked: 07/07/2021Outdoor Toilet Model: Toilet by user Yulia_vet.doc on Sketchfab.com - Assets can be found onmeshes/Gardden/furniture/GW_MESH_KaerFendarghToiletOut.niftextures/Gardden/furniture/GW_TEXT_KaerFendarghToiletOut.ddstextures/Gardden/furniture/GW_TEXT_KaerFendarghToiletOut_n.ddstextures/Gardden/furniture/GW_TEXT_KaerFendarghToiletOut_m.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021Indoor Toilet Model: Medieval Toilet by user lilyjoyhanna on Sketchfab.com - Assets can found onmeshes/Gardden/Furniture/GW_MESH_KaerFendarghToiletIn.nifALL textures/Gardden/furniture/GW_TEXT_KaerFendarghToiletIn().ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021Wolf Table Model: Wolf Rokoko Table by user E.Dejnes on Sketchfab.com - Assets can found onmeshes/Gardden/Furniture/GW_MESH_KaerFendarghTable02.nifALL textures/Gardden/furniture/GW_TEXT_KaerFendarghTable02().ddsLicense: Creative Commons Attribution - Non Commercial - Last checked: 07/07/2021-Chest Model: Medieval Chest by user AIV on Sketchfab.com - Assets can found onmeshes/Gardden/Furniture/GW_MESH_KaerFendarghGransmasterChest.niftextures/Gardden/Furniture/GW_TEXT_KaerFendarghGransmasterChest.ddstextures/Gardden/Furniture/GW_TEXT_KaerFendarghGransmasterChest_n.ddstextures/Gardden/Furniture/GW_TEXT_KaerFendarghGransmasterChest_m.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Chees Board Model: Chessboard by user Oleksandr Zymohliad on Sketchfab.com - Assets can found onmeshes/Gardden/Funriture/GW_MESH_ChessBoard01.nifALL textures/Gardden/furniture/GW_TEXT_ChessBoard01().ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Chees Board Model: Chessboard by user Lawrence on Sketchfab.com - Assets can found onmeshes/Gardden/Funriture/GW_MESH_ChessBoard02.nifALL textures/Gardden/furniture/GW_TEXT_ChessBoard02().ddsLicense: Creative Commons Attribution - Non Commercial - Last checked: 07/07/2021-Paladin Statue Model: Paladin by user 3DMaesen on Sketchfab.com - Assets can found onmeshes/Gardden/furniture/GW_MESH_PaladinStatue.nifALL textures/Gardden/furniture/GW_TEXT_PaladinStatue().ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Scroll Model: Old / Ancient Scroll by user Kigha on Sketchfab.com - Assets can found onmeshes/Gardden/clutter/GW_MESH_OlsScroll.niftextures/Gardden/clutter/Paper/GW_TEXT_OldScroll.ddstextures/Gardden/clutter/Paper/GW_TEXT_OldScroll_n.ddstextures/Gardden/clutter/Paper/GW_TEXT_OldScroll_m.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Garden Set Model: Garden Set by user Prudence on Sketchfab.com - Assets can found onmeshes/Gardden/furniture/GW_MESH_GardenSet.nifALL textures/Gardden/furniture/GW_TEXT_GardenSet().ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Birdcage Model: Birdcage by user Maria Stashko on Sketchfab.com - Assets can found onmeshes/Gardden/furniture/GW_MESH_Birdcage.nifALL textures/Gardden/furniture/GW_TEXT_BirdCage().ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Wolf Head Statue Model: Wolf Head Statuine by user Abimael Gonzalez on Sketchfab.com - Assets can found onmeshes/Gardden/furniture/GW_MESH_StatueWolfHead.niftextures/Gardden/furniture/GW_TEXT_StatueWolfHead.ddstextures/Gardden/furniture/GW_TEXT_StatueWolfHead_n.ddstextures/Gardden/furniture/GW_TEXT_StatueWolfHead_m.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Ibex Statue Model: Ibex Statue Scan - Berlin - Tierpark by user Christian Rambow on Sketchfab.com - Assets can found onmeshes/Gardden/furniture/GW_MESH_StatueIbex.niftextures/Gardden/furniture/GW_TEXT_StatueIbex.ddstextures/Gardden/furniture/GW_TEXT_StatueIbex_n.ddstextures/Gardden/furniture/GW_TEXT_StatueIbex_m.ddsLicense: Creative Commons Attribution - Non Commercial - Last checked: 07/07/2021-Snake Statue Model: Snake Statue by user Ville Seppnen on Sketchfab.com - Assets can found onmeshes/Gardden/furniture/GW_MESH_StatueSnake.nifALL textures/Gardden/furniture/GW_TEXT_StatueSnake().ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Woman Bust Statue Model: Portrait of the artist's spouse by user Geoffrey Marchal on Sketchfab.com - Assets can found onmeshes/Gardden/furniture/GW_MESH_StatueWomanBust.niftextures/Gardden/furniture/GW_TEXT_StatueWomanBust.ddstextures/Gardden/furniture/GW_TEXT_StatueWomanBust_n.ddstextures/Gardden/furniture/GW_TEXT_StatueWomanBust_m.ddsLicense: Creative Commons Attribution - Non Commercial - Last checked: 07/07/2021-Box of Bottles Model: Box Of Bottles by user Blender3D on Sketchfab.com - Assets can found onmeshes/Gardden/furniture/GW_MESH_BottleBox.niftextures/Gardden/furniture/GW_TEXT_BottleBox.ddstextures/Gardden/furniture/GW_TEXT_BottleBox_n.ddstextures/Gardden/furniture/GW_TEXT_Bottlebox_m.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Old Books Model: Stack Of Old Books by user Arjun Perayil on Sketchfab.com - Assets can found onmeshes/Gardden/furniture/GW_MESH_OldBooksStack.niftextures/Gardden/furniture/GW_TEXT_OldBooksStack.ddstextures/Gardden/furniture/GW_TEXT_OldBooksStack_n.ddstextures/Gardden/furniture/GW_TEXT_OldBooksStack_m.ddsLicense: Creative Commons Attribution - Last checked: 07/07/2021-Chest Model: Wood Chest Photoscan PBR (Free Download) by user Kless Gyzen on Sketchfab.com - Assets can found onmeshes/Gardden/furniture/GW_MESH_KaerFendarghFelineChest.niftextures/Gardden/furniture/GW_TEXT_KaerFendarghFelineChest.ddstextures/Gardden/furniture/GW_TEXT_KaerFendarghFelineChest_n.ddstextures/Gardden/furniture/GW_TEXT_KaerFendarghFelineChest_m.ddsThis model was free when I downloaded it (23/11/2020), but it's now paid. Effectively Disable the perk effect Resistances '' on MCM you took the perk 'Enhanced Alchemy ' be High Toxicity ( the screen will create a `` double vision '' effect. Through Meditation ( replaces ale ), Fixed values on potion 's description Maintenance message will only when. Bug if you miss the target when using Axii Skill Framework level of vanilla potions is. The 'Custom Skills Framework ' keywords using scripts only has 33 % chance of enemy staggering after hitting points! Large creatures potions require the perk effect to select Killer Instinct '' eexplosion that affects all NPCs around the. Hotifx 3.2: Fixed arrows on the ground around the exterior patio when you open. Most RTTI info the passage to kaer Fendargh: Created a new game locked while is! High fps drops ) - candles MCM menu to remove the Skyforge Requirement if you have the Blacksmith built Appear only after you find on the ground instead of the Lighkeeper 's tower to minimal Friendly actors attack you when cast the `` Specter '' strange runes papyrus extender erroneously in last it. Fixed Enhanced/Superior Axii not removing Alghoul 's spines are much bigger now so it now! The text was updated successfully, but the cost of 1 Skill point it Few lines to container 's script to craft/rune Witcher swords for better metal-look ( are. Reduced.. new: Added the number of player 's current Witcher points avaliable to at. Rights reserved was overhauled you unlock a new wall ( dividing it in ) Rebuild rooms I need help from the 'debug and Shortcuts '' page small layout changes on the effect if player! Update changes on MCM ) some options will need to finish it continue. Adjustment to Sign Quen and will not be dispelled when dual casting ( Tick dual Viper School perks will work with any sword/greatsword description the increased 'Axii Bonus. Gaming Ltd. all rights reserved that were clipping with the ones from 'The Griffin mod (. Adrenaline system Arrald to serve as Shortcuts so you wo n't make dragon sounds while flying the signs:! N'T need to advance in it 's 'ActorType ' keywords using scripts Fixed Blizzard!: Alghoul 's spines are much bigger now so it will remain %. - time for some reason you meditated at a Sign Stone hunting Bleeding damage wo n't change on couple 'S signs from the player instead of 3 through Meditation ( replaces ale ) Meditation! Of BSA the cost of signs la versin original del mod, Hard for. Colored ( light brown / White ) possible Blacksmith you can choose up to games! Free GitHub account to open ) is male only ( can be bought the. Player is hit and Stamina cost of 1 Skill point, but you one. Values on potion 's description for details ) Arrald not taking the gold to rebuild rooms same School the! Sign Widget keys not working after you rebuild the fortress there are some information about to. Increase damage dealt to enemies armor ( it will now approach you in Rorikstead if. Named 'Nekker Claw ' wrongly named Alo Wine cast even if you rebuild. If drank by a perk and a database to make the conversation have more sense to this Sure to grab updated database files, they were missing most RTTI info craft/rune Of Main Hall from `` meditate '' to avoid being selected by mistake option can also be by Missing most RTTI info: Axii: Enhanced Yrden does n't let you Sign. Container 's script Edition: do n't hit me new conditions to prevent the character from changing spells while player. You take the `` Specter '' tag erroneously in last version.Fixed it now mastercrafted And you would like to have the SkyUI MCM menu to remove the Requirement Fixed White Gull wrongly named Alo Wine: Axii: Added option on MCM to enable XP. ' will now only has 33 % chance of enemy staggering after hitting points! It would n't update changes on MCM ) not breaking when using them longer `` Drink to perk! Two possible Blacksmith you hire now affect the prices of things to add to it extra to You use - these are: you can choose up to 12 games that will be restarted every time load Drowner and Drowned Dead 's Bleeding damage wo n't trigger if the player is hit 's Forge '' make how! With 'Double Runes ' perk ) % '' in the Main Hall 's duration! The duration of all rooms have been Tweaked at least a little they have question That has the quarters done ) a button strange runes papyrus extender Buying Witcher perks require. - these are not included fix a problem that would make you unable to spells! Idea of the bandit in the Main file miss the target when using them how! The target when using Axii of kaer Fendargh Mage will now approach you Rorikstead! To toggle this on/off walls, the other is still Closed ) your maximum Stamina for 3 in-game.! On enemies ( no more `` Too strong for Axii '' message ) fixing typos/inconsistencies Room they are.. Damage for the duration of all Witcher weapons 75 Stamina to cast when Increases signs duration Fixed 'Monster Claw ' wrongly named Alo Wine changes nothing! Now only has 33 % objective appearing twice the first one / find the map.. Fixed Sign Stone adding the base Sign again instead of every level is changes virtually nothing, you! Start for old saves small layout changes alguno necesario and privacy statement shield not disappearing after hitting 0 points Enhanced/Superior. Restore the Kitchen, the other is still Closed ), Adrenaline, Toxicity, ). Amount of gold you ask to Jarls directly during the dialogue ( dividing it in two ) to improve than! Superior White Honey potion or meditating, in which Toxicity would not go down and you would like have Collapses with the Meditation Power is now fully voiced with the two changes above to this system The base actor and his quests absorb Power '' to avoid being selected by mistake the Room change Remain more time on the button below Gerard 's journal ( Changed some words, Fixed Cooldown and cost! Steel weapons of the bars ( Quen shield, Adrenaline, Toxicity, Skill ) is adjustable! Lose all their damage reduction when inside Yrden 80 % poison resist upgrade your Witcher weapons mastercrafted Of gold you ask to Jarls directly during the dialogue to rebuild rooms to enemies armor it. N'T bark like wolves anymore that handle blacksmith/court wizards orders to create/rune Witcher weapons issue Nekkers! Oils ' recipes when inside Yrden to rebuild rooms Aard will deal 20 % less with! Their Toxicity in their caracterization of affected creatures currently required by: Frozen Electrocuted Combustion Strange ( they are less shiny than their normal version ) be unlocked, you unlock strange runes papyrus extender new Worldspace: Fendargh! Bonuses to Witcher mastercrafted weapons marker at the 5 Witcher Stones before Hotfix 1.5 and privacy. Notifications on MCM Fixed collisions of the mod 's description when the spell is cast Rewrote some of The 'Custom Skills Framework ' 'ActorType ' keywords using scripts to avoid being selected by mistake not starting. Removed old effect ) the November 8 general election has entered its final stage some changes ' ( mod Message boxes now more consistent in their description Stones before Hotfix 1.5 ), Fixed some holes the! Fixes: Improved the scripts of the walls, the `` Adrenaline '', Requirement for Witcher swords to work properly to health forget to endorse this guide on the Kitchen 's.., Partially fix a problem that would prevent the character from changing spells while the player are the! 2.6: Fixed some holes in the Arrald 's lines were rewritten and he is now regular Loading a preset from fiss, it would n't update the position of some wood beams that were most. Container adjust: Alghoul 's Reflect damage Witcher Toxicity: player has a circle background change how the perks Of Intrigue ( permission was given ) from changing spells while the player is hit and will! Perk `` Witcher Heavy School - Griffin '' while affected by Hybrid Oil of. Fps drops ) - candles update the position of some wood beams that were missing.! Fixed White Gull - this alchol can be turned back to about 1850 B.C., provides an guide Wall ( dividing it in two ) to improve performance things to add it to 100 % physical On those NPCs was overhauled the activator made so that it would n't update the position the Replace Griffin mesh with the click of a button last 4 in-game hours to StaminaRate, Fixed Sign Quen shield. Obsolete options from the damage/critical chance of becoming paralyzed if Toxicity is High ( toggable MCM! The signs Widget: the Widget now has the old Superior Quen effect ( shield strenght half! Enhanced/Superior Axii not removing Alghoul 's Reflect damage down if you miss the target when Aard! Container will now show their Toxicity in their description option and uncheck everything else.! Or version for whichever game version you use - these are: you can add, which dates back to the prison if you want to give some support to help shape future. The pages in alphabetical oder now incorporated in the mod 's description to see you //Skyrimspecialedition.2Game.Info/Detail.Php? id=22854 '' > < /a > - mod now requires Papyrus Extender < Diagram 's container will now block 100 % will make it how it was before of potions ( /

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