feraldinoYT Joined 9mo ago. On Winter Horrorland, GF bops her head slower in some parts of the song. i need something . On Thorns, the HUD is hidden during the cutscene, Also there's the Background girls being spooky during the "Hey!" The Lua Script API won't be updated until the full release is out due to everything here being subject to changes. Work fast with our official CLI. Comes with a Mod Organizing/Disabling Menu. download first winrar. You can change a note's type on the Editor, it comes with two example types: Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress. If nothing happens, download GitHub Desktop and try again. FNF on Psych Engine Online is a custom game engine of Friday Night Funkin that makes it easy for everything to create mods without coding and able to use mod folders to save disk space, created by Shadow Mario and other contributor on GitHub. You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game. You can change Note colors, Delay and Combo Offset, Controls and Preferences there. methods. FNF Source Code Installer and Upgrader for Windows - A Modding Tool for Friday Night Funkin'. too. Also aiming to be an easier alternative to newbie coders. with the song of k.o.u the first image belongs to 0.6.2 and the other to 0.6.3 the problem is that in the update psych engine does . Use Git or checkout with SVN using the web URL. You can listen to a song or adjust Scroll Speed/Damage taken/etc. Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" Note: Before you say to change something in the source code, I'm trying to do this WITHOUT editing the source code. Are you sure you want to create this branch? HOW TO INSTALL PSYCH ENGINE - A Tutorial for Friday Night Funkin'. Hi! On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc. - Thanks Shubs, Added support to creating FlxTexts on Lua, Added more methods to Lua related to Random numbers, Some Settings from Chart Editor now get saved, Added a Menu to set which mods load first on the list and toggle mods off without having to uninstall them, Added support to adding sprites/changing variables from Game over when you're dead, Added more functions and variables to Lua, Added support to softcoded credits (You can still hardcode credits tho), Added support to Character lua scripts (Put it inside "mods/characters/") and Scripts that run in all songs (Put it inside "mods/Your-mod-name/scripts/"), Added update warnings (Only for official builds), Changed how Middlescroll looks like to assist on Lua scripts that mess with the Opponent's strum, You can adjust a lot of shit related to note windows and safe frames now, Yeah that also means there's a LOT of new options, go check it yourself cuz its 3 am and i'm too lazy to write it down now, Added a Combo Offset/Note Delay Adjust Menu (Song composed by iFlicky), Decreased Daddy Dearest's ass due to complaints of single moms /j. Join my discord! You signed in with another tab or window. Also aiming to be an easier alternative to newbie coders. 8mo. (Note: this is a modified Psych Engine, give credits to the original creators Friday Night Funkin' - Psych Engine [Friday Night Funkin'] [Mods] (gamebanana.com)) also real wavy bgs exist just do addWavyShader (tag here) in lua Adds charting menu stuff, Lua stuff like noteTweenScaleX and windowTweenX You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff. No description, website, or topics provided. Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT. parts of the Instrumental. Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! In this video, I will show you how to install the Psych engine. You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected. Now remove all the keybinds with only F5 by pressing Delete or right clicking and pressing remove. Lua. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. on Freeplay by pressing Space. Your song's BPM can now have decimal values, You can manually adjust a Note's strum time if you're really going for milisecond precision. https://github.com/ShadowMario/PsychEngine-AprilFools. .makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK); .frames = Paths.getSparrowAtlas('folder/name-of-sprite-sheet'); .animation.addByPrefix('idle', 'name of animation in xml', 24, false); https://haxeflixel.com/documentation/cheat-sheet/. A tag already exists with the provided branch name. A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by Shadow Mario . open the folder has been created. (BEFORE DOWNLOAD I GOT LEFT AND RIGHT MIXED UP I AM VERY SORRY ABOUT THIS!!!!!) yeah yeahpsych engine - https://gamebanana.com/mods/309789xml and spritesheet generator - https://gamebanana.com/tools/7136 And run command lime build android -final READ THIS FIRST! . On Thorns, the HUD is hidden during the cutscene, Also there's the Background girls being spooky during the "Hey!" Apk will be generated in this path (path to source)\export\release\android\bin\app\build\outputs\apk\debug. FlxG.camera.focusOn(camFollow.getPosition()); sprDifficulty.animation.addByPrefix('hard', 'HARD'); checkLibrary("week + PlayState.storyWeek); .loadGraphic(Paths.image('folder/png-name')). Could you make a video on how to compile Psych engine source code? --LinksPsych Engine Source Code https://github.com/ShadowMario/FNF-PsychEngineFnf Source Code https://github.com/ninjamuffin99/FunkinHaxe 4.2.4 https://haxe.org/download/HaxeFlixel https://haxeflixel.com/documentation/install-haxeflixel/Dowload Visual Studio 2019 https://docs.microsoft.com/en-us/visualstudio/releases/2019/release-notes--Commands Thats Are Not In The Source Codehaxelib git linc_luajit https://github.com/nebulazorua/linc_luajit.githaxelib git hxvm-luajit https://github.com/nebulazorua/hxvm-luajithaxelib install newgrounds 68 points 4 medals. credits for the . It's basically Psych Engine but better. HOW TO INSTALL PSYCH ENGINE. Install JDK, Android Studio Also aiming to be an easier alternative to newbie coders. Big note: OS support to Lua was completely cut off due to security risks. The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx). Are you modding a build from source or with Lua? Friday Night Funkin' Tools Other/Misc FNF Source Code Installer and . - https://discord.gg/xDqu5997kHPLAY MY FRIDAY NIGHT FUNKIN MOD! This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. 3 new options to Charting Mode (Not Chart Editor! DOWNLOAD 0.5.2h INSTEAD!! This commit was created on GitHub.com and signed with GitHubs. Added a different BG to every song (less Tutorial). Jigsaw) - All the stuff for this engine to have android support. A Developer-friendly FNF Engine. There was a problem preparing your codespace, please try again. You signed in with another tab or window. Hi! All menu characters are now in individual spritesheets, makes modding it easier. Friday Night Funkin' - Psych Engine With Android Support, Cool new Chart Editor changes and countless bug fixes, Multiple editors to assist you in making your own Mod, SqirraRNG - Chart Editor's Sound Waveform base code, iFlicky - Delay/Combo Menu Song Composer + Dialogue Sounds, Saw (M.A. too. Source code: https://github.com/ShadowMario/PsychEngine-AprilFools. Shoutouts to BombasticTom for testing on a PC worse than mine DON'T DOWNLOAD THIS VERSION!!! Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Learn more. ), Leave Charting Mode, Skip Time and End Song (For testing End Song cutscenes easier) Added Title Screen easter eggs. feraldinoYT. I seen that no one made a video on how to do this so I wanted to help the pe. Decreased Oversinging achievement's hold time from 20s to 10s due to changing how note missing works. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Don't worry i tested it this time : P, Cool new Chart Editor changes and countless bug fixes, Multiple editors to assist you in making your own Mod, SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform, KadeDev - Fixed some cool stuff on Chart Editor and other PRs, iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds, PolybiusProxy - .MP4 Video Loader Library (hxCodec), Nebula the Zorua - LUA JIT Fork and some Lua reworks. parts of the Instrumental. Prerequisites/Compiling: git clone https://github.com/ninjamuffin99/Funkin.git, cd "location of the Funkin Master folder", switch (PlayState.SONG.song.toLowerCase()). Both BF and Skid & Pump does "Hey!" Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT. New pause menu song composed by iFlicky! It also include a new features and quality of life improvements from the original FNF engine. aight so.. am trying to compile fnf psych engine and it did not work, just to be sure I have done every step to compile fnf psych engine source code, and. Working both for Source code modding and Downloaded builds! On Winter Horrorland, GF bops her head slower in some parts of the song. Mantra. To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit on a Command prompt/PowerShell, Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml. If nothing happens, download Xcode and try again. Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes). Lag doesn't impact the camera movement and player icon scaling anymore. Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! If your Script is crashing on this new update verify your Script and remove/replace all mentions of os. Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! In-Game Achievements. animations, Thunders does a quick light flash and zooms the camera in slightly, Added a quick transition/cutscene to Monster, Blammed has a cool new colors flash during that sick part of the song, Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's, Bottom Boppers and GF does "Hey!" Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Psych Engine With Android Support. Button Mashing is less obnoxious, i guess? Until GitHub actions for android is fixed you don't have action builds for android, you can only build the game on pc. animations during Cocoa and Eggnog. Just to let u know I added the mod to the Psych Engine source code! Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Does it work for psych engine? You can change Note colors, Delay and Combo Offset, Controls and Preferences there. and open the game.exe fie and enjoy ;) File credits. Windows x64. animations during Cocoa and Eggnog. ), New variables to Stage JSON files. You can reset your Score on Freeplay/Story Mode by pressing Reset button. Fixed link to RiverOaken's Twitter page on Credits, Audio & Images Caching Overhaul (by Yoshubs), Increased .MP4 Video Framerate cap to 60+ FPS, Notes resync better when the vocals get desynced (by MtH), Pixel notes sprite grids can be larger now. Mods won't restart the game simply by scrolling through them now. no source code tutorial cause it wont let me compile it, so this is the next best bet Working both for Source code modding and Downloaded builds! You can reset your Score on Freeplay/Story Mode by pressing Reset button. A tag already exists with the provided branch name. Note: HScript shares a single interpreter (I'll be trying to fix this later), two scripts using the same variables might cause issues. Increased .MP4 Video Framerate cap to 60+ FPS. If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit. Comes with a Mod Organizing/Disabling Menu. If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit. You can listen to a song or adjust Scroll Speed/Damage taken/etc. All menu characters are now in individual spritesheets, makes modding it easier. 3 new options to Charting Mode (Not Chart Editor! Someone that likes Blue. Are you sure you want to create this branch? Weeks done outside of the Source code. If so, mention or summarize your changes. Offline. (Check stage.json), New Credits Icons for Yoshubs, iFlicky and RiverOaken, You can now toggle anti-aliasing on Dialogue Characters, You can now toggle Flip X on Story Menu Characters, You can now hide Weeks until you beat the Week to unlock it, You can now set custom sounds to Dialogue Lines on Dialogue Editor, New variable to characters to adjust how fast they bop their heads, You can now change a Lua Sprite's image without having to create another sprite via, Memory used is now shown under FPS counter, Added Botplay/Practice Mode back on Pause Menu while charting a song, Fixed event selecting crashing bug after selecting note, onUpdatePost works on release builds instead of just debug builds, Typing on Steppers now block inputs on Chart Editor, Fixed Vortex chart quantization offset bug, Chart menu can be exited with BACKSPACE instead of going to a PlayState, GF notes and GF sections being independent from other notetypes, Alt + selecting a note applies the current selected notetype, Credits can be read from the mods/ folder instead of just mod directories, Fixed Event Note Offsets for Kill Henchmen/other custom events, Gameplay Changers can now also be accessed on Story Mode, Added the ability to stack events on Chart Editor, Added support to weeksList.txt from a modpack. Then search for "build task" and change Run Build Task key binding to F5 and change Configure Default Build Task key binding to Ctrl+Shift+B. - https://gamejolt.com/games/FITG/643452all music tracks used are by kevin m. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Unzip NDK (NDK does not need to be installed because is a zip archive), We need to set up Android Studio for this go to android studio and find android sdk (in settings -> Appearance & Behavior -> system settings -> android sdk), You Need to install extension-androidtools and extension-videoview, To install extension-androidtools do this: haxelib git extension-androidtools https://github.com/jigsaw-4277821/extension-androidtools on a Command prompt/PowerShell, To install extension-videoview do this: haxelib git extension-androidtools https://github.com/jigsaw-4277821/extension-videoview on a Command prompt/PowerShell, And run command lime setup android in power shell / cmd (You need to insert the program paths), Open project in Command prompt/PowerShell cd (path to fnf source) If you're on the 0.6.1 Release build, it won't warn you about the update because i compiled with the wrong .bat file, oopsie. --LinksPsych Engine Source Code https://github.com/ShadowMario/FNF-PsychEngineFnf Source Code https://github.com/ninjamuffin99/FunkinHaxe 4.2.4 https://haxe.. https://github.com/ShadowMario/FNF-PsychEngine, HScript shit and check for update disable and idk whatever, i did a thing to the mod shit. animations, Thunders does a quick light flash and zooms the camera in slightly, Added a quick transition/cutscene to Monster, Blammed has a cool new colors flash during that sick part of the song, Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's, Bottom Boppers and GF does "Hey!" You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected. Both BF and Skid & Pump does "Hey!" Contribute to Poyo2007/FNF-VS-POYO-SOURCE-CODE development by creating an account on GitHub. You can change a note's type on the Editor, it comes with two example types: Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress. Improved cross-compatibility of charts from Psych to other engines. The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx). You signed in with another tab or window. Added a different BG to every song (less Tutorial). how am i supposed to edit anything in the build if im not . When the enemy hits a note, their strum note also glows. Lag doesn't impact the camera movement and player icon scaling anymore. Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes). Now go to File -> Preferences -> Keyboard Shortcuts or press Ctrl+K+S and search for "F5". If you want video support on your mod, simply do haxelib install hxCodec on a Command prompt/PowerShell, otherwise, you can delete the "VIDEOS_ALLOWED" Line on Project.xml. . Runtime Shaders (by EliteMasterEric, ft. UncertainProd), More customizability on Alphabet.hx and Auto-alignment code, Playback Rate/Sound Pitch as a Gameplay Modifier/Chart Editor setting (ft. BeastlyGhost & Yoshubs), HScript to LUA communication through setVar/getVar, Support to Custom Substates through Lua's HScript, You can now use the mouse wheel to scroll through Freeplay/Story Mode, Fixed memory leaks that caused major lag spikes on the game (ft. BeastlyGhost), Added HScript code lines interpreter to Lua, Reduced Philly Glow intensity when Flashing Lights are turned off, Fixed Quants on Chart Editor (thanke Kade), Lua's setProperty can now change Arrays/Maps, Replaced Blammed Lights with Philly Glow and purposely hardcoded to Week 3, Hurt notes now have Low Priority hitboxes, Added Controller/Keyboard input methods for Lua. URL to post: 1 Reply. All hail this man. on Freeplay by pressing Space. You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff. Comes with a Mod Organizing/Disabling Menu. Notes resync better when the vocals get desynced (by MtH) Pixel notes sprite grids can be larger now. You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game. Atleast one change to every week: Week 1: New Dad Left sing sprite; Unused stage lights are now used; Week 2: Both BF and Skid & Pump does . Did you edit anything in this build? Note HSV/Color editor. To install LuaJIT do this: haxelib git linc_luajit https://github.com/jigsaw-4277821/linc_luajit on a Command prompt/PowerShell, Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml. When the enemy hits a note, their strum note also glows. What is your build target? Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" Your song's BPM can now have decimal values, You can manually adjust a Note's strum time if you're really going for milisecond precision. extract the port game v1.0 file. On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc. Risk of epilepsy/other problems related to lights, you've been warned!
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