at Terraria.WindowsLaunch.Main(String[] args), [00:42:32] [1/ERROR] [Terraria]: System.InvalidOperationException: Failed to compare two elements in the array. [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c at System.Collections.Generic.ArraySortHelper1.SwapIfGreater(T[] keys, IComparer1 comparer, Int32 a, Int32 b) You signed in with another tab or window. 4.1 Advantages of Insanely Large Worlds 5 History Measurement Size of map (blocks) 767000 x 534000 Size of map (feet) 1725000 x 1500000 Floating Islands 33-89 Pyramids There is a 100% chance of generating 10-15 pyramids. at Terraria.Main.Draw(GameTime gameTime) [00:42:00] [1/INFO] [tML]: Launch Parameters: There is a 50% chance of generating 25-35 pyramids. These were my results: Small World All Mods (except Thorium) functions. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'm experiencing consistent freezing and crashing during the world generation (Large/Extra Large size, random evil biome) using the latest version of 64-bit tModLoader. at Terraria.GameContent.UI.States.UIWorldSelect.<>c.b__13_0(WorldFileData x, WorldFileData y) you have way too many content mods, they're probably having conflicts with each other during the map generation because they are using the same spaces. World Generation is done in two places, during world creation and in-game. to your account, when i select a character the game crashes, [00:42:00] [1/INFO] [tML]: Starting tModLoader v0.11.8.5 Windows client (11/25/2021) Completely Randomized World randomizes your entire world, may cause lag/frame drop/crash upon enter because we have no idea how your world looks like. Toggle navigation TCF World Tiles Flag Library reserves 31 flags for each tile on the map (blocks, workstations and walls for example). at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) [00:42:00] [1/INFO] [tML]: Executable: G:\SteamLibrary\steamapps\common\tModLoader\tModLoader.exe By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) tModLoader is an API for Terraria that provides a way to load your own mods without having to work directly with Terraria's source code. Also, when I make a smaller world, the game runs at 165 FPS, so it's only an issue with this world. 2 comments SwarmAsylum commented on Nov 25, 2021 start the game click single player select character Solxanich on Nov 27, 2021 JavidPack not planned on Sep 14 Doesn't that make you look like you caused it..?' Tmodloader 1.4 glowing items, what mod is doing this? at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() Nothing is impossible in this action-packed adventure game. at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() at System.Windows.Forms.Application.Run(Form mainForm) Dig, fight, explore, build! The world is your canvas and the ground itself is your paint. I moved half of the worlds I never used and forgot to remove, but the problem still persists. https://forums.terraria.org/index.php?threads/subworld-library.86283, http://forums.terraria.org/index.php?threads/worldgen-previewer.49753/, http://forums.terraria.org/index.php?threads/large-world-enabler.47751/, https://forums.terraria.org/index.php?threads/worldbits-yuyus-worldgen.84282/, https://forums.terraria.org/index.php?threads/final-fantasy-6-mod-wip-currently-recruiting.101713/, The Zero Mod - Broken Worlds Update Part 1, https://github.com/Ved-s/MoreWorldOptions, https://github.com/srtsnlt/WorldGenSuperFast/. Subworlds are highly customisable; from their size . At first it wouldn't launch at all, I had to first get it from github, run the start-tModLoader.sh script, wait for it to install, close it and overwrite the tModLoader from the steam games folder with the new one. Press question mark to learn the rest of the keyboard shortcuts. at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer1 comparer) at System.Collections.Generic.List1.Sort(Comparison`1 comparison) [00:42:09] [15/INFO] [tML]: Sandboxing: Bags [00:42:09] [15/INFO] [tML]: Sandboxing: BossChecklist It may be possible to use these steps on other platforms (needs testing):. Mechworm UUID workaround is disabled. [00:42:04] [1/INFO] [Terraria]: Loaded 5000 vanilla assets at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Terraria.GameContent.UI.States.UIWorldSelect.<>c.b__13_0(WorldFileData x, WorldFileData y) By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I don't want to change my world for a smaller one, and i honestly don't remember if it was like this from the start. By clicking Sign up for GitHub, you agree to our terms of service and [00:42:03] [1/INFO] [Terraria]: Loaded 3000 vanilla assets at Microsoft.Xna.Framework.WindowsGameHost.Run() [00:42:10] [15/WARN] [tML]: Granted native detouring access to Fargowiltas_0 Well occasionally send you account related emails. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at Terraria.Program.LaunchGame_(). at Terraria.UI.UIElement.Activate() To make matters worse, there are no errors in the log file - it usually just ends with "Settling liquids", sometimes with "Creating dungeon". Back to Full List. I also downloaded the Zoaklen mod and when I went to reload mods the game crashed when it got the the Zoaklen mod. To make matters worse, there are no errors in the log file - it usually just ends with "Settling liquids", sometimes with "Creating dungeon".I've tried disabling some mods one by one and discovered that Mod of Redemption is the one causing consistent crashing, even with a minimal setup - with other mod setups I might run into a crash or two but when the world successfully generates I have no problems playing it afterwards.My mod list is as follows:- Thorium- Spirit- Split- Stars Above (with music)- Elements Awoken (with music)- Mod of Redemption- Shadows of Abaddon- Ancients Awakened- JoostMod- Magic Storage- Subworld Library- Archery Overhaul- Sorcery Overhaul- Orchid Mod- Aerovelence- Fargo's Mutant/SoulsHas anyone ran into the same issue with similar content mod setup? [00:42:07] [7/INFO] [Terraria]: JIT loading finished 2. Any class that derives from the 'Subworld' class is automatically registered as a subworld. The Mod of Redemption version in the tModLoader browser seems a bit suspicious - the Mod of Redemption Music mod refuses to install or download.Also, is there an option to enable verbose logging to see what exactly caused the game to crash? [00:42:00] [1/INFO] [tML]: Running on NetFramework 4.8 at Terraria.Program.LaunchGame_() And, while in background the game caps itself at 60 fps, same when autopause is enabled. at Microsoft.Xna.Framework.GameHost.OnIdle() [00:42:08] [15/INFO] [tML]: Finding Mods at Terraria.UI.UserInterface.SetState(UIState state) at Terraria.GameContent.UI.States.UIWorldSelect.OnActivate() (overhaul included) Big World All Mods (except Thorium) crashes during ~90% world gen Small World All Mods (except Overhaul) functions. Enables worlds up to 16800 tiles wide and 4800 tiles tall to be loaded. at DMDTerraria.Main::DoDraw(Main this, GameTime gameTime) at System.Array.FunctorComparer1.Compare(T x, T y) at System.Collections.Generic.ArraySortHelper1.SwapIfGreater(T[] keys, IComparer1 comparer, Int32 a, Int32 b) at System.Collections.Generic.ArraySortHelper1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer1 comparer) at System.Collections.Generic.ArraySortHelper1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer1 comparer) at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer1 comparer) Sign up for a free GitHub account to open an issue and contact its maintainers and the community. There are currently 14 microstructures of varying sizes listed below: This is a mod based on Final Fantasy 6 for the SNES, with some additional content from other Final Fantasy titles. The text was updated successfully, but these errors were encountered: This issue has either no recent activity or no reproducible steps, so it is being closed. My friend and I wanted to play tModLoader with some mods and they aren't even that much.We've both installed Mods like: Calamity Mod (No Calamity Music) v1.4.5.7Calamity Mod Music v1.4.5.3Calamity's Vanities v7.0.1Thorium Mod v1.6.3.13Spirit Mod v1.4.1.2VeinMiner v1.3.1, (normally we wanted to play Overhaul Mod too but we decided too unload that mod), So I decided to play Solo and started some experiments..If I could load a big, small, med world with different mods load/unloaded, Small WorldAll Mods (except Thorium) functions. [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null [00:42:01] [1/INFO] [Terraria]: Found Terraria steamapp install at: D:\Steam\steamapps\common\Terraria at Terraria.UI.UIElement.Activate() Have a question about this project? (overhaul included), Big WorldAll Mods (except Thorium) crashes during ~90% world gen. Small WorldAll Mods (except Overhaul) functions. tModLoader is developed by the TML Team and is released by them as a standalone program, although it is also available on Steam as Terraria DLC. at System.Collections.Generic.ArraySortHelper1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer1 comparer) at Microsoft.Xna.Framework.Game.DrawFrame() Also, for Mod of Redemption, uninstall the one you have from the modbrowser, and get the one they share on their discord, also it's still a beta since they won't update their mod any further for 1.3.5. [00:42:09] [15/INFO] [tML]: Sandboxing: SmartDoors tModLoader ( TML) is a free program which allows playing Terraria with mods. There are two types of zooming, namely "Game screen zoom value" and "UI screen zoom value", as the name suggests. [00:42:01] [1/INFO] [Terraria]: Steam Cloud Quota: 142.3 MB available When I try to exit any world with any character with any mods loaded, the game either crashes or shows a character, identical to another one, though it's only visual, as reloading the game properly shows the characters again, though without any progress saved. at Terraria.Main.Draw(GameTime gameTime) Finally, right click on the 2nd tModLoader entry in your library and click Properties, then change " tModLoader " to " tModLoader 1.3" and close the window. so get Terrarias usage below that, and you have more space for tModLoader. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) The vast majority of this guide will focus on world generation during world creation, but in-game considerations will also be detailed. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) Some are tiny, natural features, and others are larger ruins with new items! at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) [00:42:01] [1/INFO] [tML]: Checking Steam installation Exit the world through the appropriate menu. Dig, fight, explore, build! This one was created after a crash rather than character anomalies. Reddit and its partners use cookies and similar technologies to provide you with a better experience. at Terraria.GameContent.UI.States.UIWorldSelect.OnActivate() client.log [00:42:05] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 720 -> 1920, Height: 480 -> 1080, Fullscreen: True, Display: \.\DISPLAY1 at Terraria.WindowsLaunch.Main(String[] args), [00:42:32] [1/WARN] [tML]: Silently Caught Exception: Find the "zoom value" item and adjust it to the zoom you want. at Terraria.UI.UserInterface.SetState(UIState state) By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. -E [00:42:26] [15/INFO] [tML]: Initializing: Fargowiltas v2.4.2 [00:42:27] [15/INFO] [tML]: Setting up [00:42:27] [15/INFO] [tML]: Loading: ModLoader v0.11.8.5 [00:42:27] [15/INFO] [tML]: Loading: AutoReroll v1.6.2.1 [00:42:27] [15/INFO] [tML]: Loading: AutoTrash v0.5.2 [00:42:27] [15/INFO] [tML]: Loading: CalamityMod v1.5.0.2 [00:42:28] [15/INFO] [CalamityMod]: ModLoader version > 0.11.7.7 detected. -A [00:42:26] [15/INFO] [StarsAbove]: 'Eh? [00:42:07] [16/DEBUG] [tML]: Assembly Resolve: -> NVorbis, Version=0.8.4.0, Culture=neutral, PublicKeyToken=null privacy statement. [00:42:09] [15/INFO] [tML]: Sandboxing: StarsAbove at DMDTerraria.Main::DoDraw(Main this, GameTime gameTime) at System.Windows.Forms.Application.Run(Form mainForm) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility. This mod allows to generate worlds with custom sizes. at Microsoft.Xna.Framework.Game.Tick() [00:42:00] [1/INFO] [tML]: Working Directory: G:\SteamLibrary\steamapps\common\tModLoader System.InvalidOperationException: Failed to compare two elements in the array. [00:42:08] [15/INFO] [tML]: Sandboxing: AutoTrash [00:42:04] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 800 -> 720, Height: 480, Fullscreen: False -> True, Display: \.\DISPLAY1 Enables worlds up to 16800 tiles wide and 4800 tiles tall to be loaded into tModLoader v0.9.0.0+. at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() (Double the width and double the height of a Large world (8400 by 2400)) Note that with large mods loaded, it may not be possible to load a maximum-sized world due to memory limits. [00:42:09] [15/INFO] [tML]: Sandboxing: Fargowiltas Big World All Mods (except Overhaul) crashes instantly (out of memory) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) [00:42:09] [15/INFO] [tML]: Sandboxing: Census at Terraria.Main.DrawMenu(GameTime gameTime) at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() Public Member Functions: delegate bool GetTreeFoliageDataMethod (int i, int j, int xoffset, ref int treeFrame, ref int treeStyle, out int floorY, out int topTextureFrameWidth, out int topTextureFrameHeight) I'm experiencing consistent freezing and crashing during the world generation (Large/Extra Large size, random evil biome) using the latest version of 64-bit tModLoader. Already on GitHub? This mod changes the world generation screen to include a preview of the map as it generates. [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed You can also pause, resume, repeat, skip, or cancel generation as you like. at Terraria.GameContent.UI.States.UIWorldSelect.OnActivate() at Microsoft.Xna.Framework.WindowsGameHost.Run() privacy statement. Try disabling The Calamity Mod and CosmeticVariety and see if it works. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Collections.Generic.List1.Sort(Comparison1 comparison) at System.Array.FunctorComparer1.Compare(T x, T y) at System.Collections.Generic.ArraySortHelper1.SwapIfGreater(T[] keys, IComparer1 comparer, Int32 a, Int32 b) at System.Collections.Generic.ArraySortHelper1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer1 comparer) at System.Collections.Generic.ArraySortHelper1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer1 comparer) at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer1 comparer) I downloaded some big mods and some fun sounding mods. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) Big WorldAll Mods (except Overhaul) crashes instantly (out of memory). at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() Sign up for a free GitHub account to open an issue and contact its maintainers and the community. When I try to exit any world with any character with any mods loaded, the game either crashes or shows a character, identical to another one, though it's only visual, as reloading the game properly shows the characters again, though without any progress saved. Never tell me the odds: I beat daytime EOL and she Dead cells is getting a terraria crossover! The built-in Mod Browser facilitates downloading and updating mods, as well as uploading one's own mods. at Terraria.Main.Draw(GameTime gameTime) It's been a while since my last post, but now i'm back Press J to jump to the feed. at Terraria.UI.UserInterface.SetState(UIState state) at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() at System.Collections.Generic.ArraySortHelper1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer1 comparer) [00:42:08] [15/INFO] [tML]: Unloading mods at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) at System.Windows.Forms.Application.Run(Form mainForm) tModLoader Mod List. Tmodloader World Crash Issue with calamity mod. Just to note: Terraria and tModLoader share the same cloud space, so clearing out Terrarias cloud saved files should also open it up for tModLoader. Press question mark to learn the rest of the keyboard shortcuts. Have a question about this project? Don't forget to check if you're on the latest tmodloader version as well. World Generation is the act of programmatically placing and removing tiles from the world. at Microsoft.Xna.Framework.Game.Tick() [00:42:07] [16/DEBUG] [tML]: Assembly Resolve: -> MP3Sharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:03] [1/INFO] [Terraria]: Loaded 4000 vanilla assets Wrap world is a simple mod that lets you teleport from one ocean to the other. see, I had this issue with a very similar modpack, but it only happened after cutting down on mods which has confused me a little xD. System.InvalidOperationException: Failed to compare two elements in the array. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) Click on tModLoader .exe, click Open, then click Add Selected Programs. [00:42:08] [15/INFO] [tML]: Sandboxing: CalamityMod You need to free up space on the cloud, or toggle off the world as "cloudsaved" by clicking the cloud icon in the world selection menu. [00:42:09] [15/INFO] [tML]: Instantiating Mods By clicking Sign up for GitHub, you agree to our terms of service and at Terraria.UI.UserInterface.SetState(UIState state) ---> System.NullReferenceException: Object reference not set to an instance of an object. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) Dig, Fight, and Build your way through the world of player-created mods on Terraria with tModLoader - this DLC makes modding Terraria a reality! at Microsoft.Xna.Framework.Game.Tick() This one was created after a crash rather than character anomalies. I can't load tModloader anymore as it needs to load this mod each time and it keeps crashing. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) [00:42:01] [1/INFO] [tML]: Steam installation OK. [00:42:07] [15/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Pdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e at Microsoft.Xna.Framework.Game.DrawFrame() It's been a while since my last post, but now i'm back Press J to jump to the feed. at Microsoft.Xna.Framework.Game.DrawFrame() [00:42:28] [15/INFO] [tML]: Loading: Bags v2.7.3 [00:42:28] [15/DEBUG] [tML]: Assembly Resolve: Bags_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:28] [15/INFO] [tML]: Loading: BossChecklist v1.1.6.1 [00:42:28] [15/INFO] [tML]: Loading: Census v0.3.1 [00:42:28] [15/INFO] [tML]: Loading: RecipeBrowser v0.8.9 [00:42:28] [15/INFO] [tML]: Loading: SmartDoors v1.3.3 [00:42:28] [15/INFO] [tML]: Loading: StarsAbove v0.9.6 [00:42:29] [15/INFO] [tML]: Loading: Fargowiltas v2.4.2 [00:42:29] [15/INFO] [tML]: RAM usage: 2.6 GB [00:42:29] [15/INFO] [tML]: Adding Recipes [00:42:29] [15/DEBUG] [tML]: Assembly Resolve: -> RecipeBrowser_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:29] [15/DEBUG] [tML]: Assembly Resolve: -> RecipeBrowser_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:32] [1/WARN] [tML]: Silently Caught Exception: System.NullReferenceException: Object reference not set to an instance of an object. Well occasionally send you account related emails. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. ---> System.NullReferenceException: Object reference not set to an instance of an object. [00:42:09] [15/INFO] [tML]: Sandboxing: RecipeBrowser at DMDTerraria.Main::DoDraw(Main this, GameTime gameTime) The world is your canvas and the ground itself is your paint. Distro:EndeavourOS Linux. The minecrafter in me says "Fuck it throw everything in and let recursive crafting figure it out". (Double the width and height of a Large world). at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) [00:42:07] [15/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Mdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e at Terraria.Main.Draw(GameTime gameTime) The text was updated successfully, but these errors were encountered: [14:40:49] [1/INFO] [Terraria]: Steam Cloud Quota: 0.0 bytes available. tModloader crash issues I recently reinstalled tModloader to play some mods. at Terraria.UI.UIElement.Activate() Dimensions, made easy. [00:42:10] [15/DEBUG] [tML]: Hook Terraria.ModLoader.ModContent::LoadModContent(CancellationToken, Action1) -> Fargowiltas.Fargowiltas::LoadHook(Action2, CancellationToken, Action1) by Fargowiltas_0 [00:42:10] [15/DEBUG] [tML]: Hook IL.Terraria.ModLoader.ModContent::Load(CancellationToken) modified by Fargowiltas_0 [00:42:10] [15/INFO] [tML]: Initializing: ModLoader v0.11.8.5 [00:42:10] [15/INFO] [tML]: Initializing: AutoReroll v1.6.2.1 [00:42:11] [15/INFO] [tML]: Initializing: AutoTrash v0.5.2 [00:42:11] [15/INFO] [tML]: Initializing: CalamityMod v1.5.0.2 [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [00:42:15] [15/WARN] [tML]: Upgraded Reference MonoMod.Utils -> Version=19.12.19.1 -> 20.11.16.1 [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [00:42:15] [15/WARN] [tML]: Upgraded Reference MonoMod.RuntimeDetour -> Version=19.12.19.1 -> 20.11.16.1 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Hurt(PlayerDeathReason, int, int, bool, bool, bool, int) modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::DashMovement() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update_NPCCollision() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Wiring::Teleport() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DrawInterface_40_InteractItemIcon() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Item::AffixName() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Projectile::NewProjectile(float, float, float, float, int, int, float, int, float, float) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::QuickHeal() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::QuickMana() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck(int) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Player::AddBuff(int, int, bool) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DoDraw(GameTime) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook On.Terraria.Main::SetDisplayMode(int, int, bool) added by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DrawTiles(bool, int) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.GameContent.Liquid.LiquidRenderer::InternalDraw(SpriteBatch, Vector2, int, float, bool) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.Main::oldDrawWater(bool, int, float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.WaterfallManager::DrawWaterfall(SpriteBatch, int, float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook On.Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DamageVar(float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::scaleStats() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Projectile::AI_001() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateJumpHeight() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:19] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:19] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateManaRegen() modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Pyramid(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::MakeDungeon(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::GrowLivingTree(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::hardUpdateWorld(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Chlorophyte(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Item::Prefix(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::SpawnNPC() modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.Main::InitLifeBytes() added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::NPCLoot() modified by CalamityMod_0 [00:42:21] [15/INFO] [tML]: Initializing: Bags v2.7.3 [00:42:21] [15/INFO] [tML]: Initializing: BossChecklist v1.1.6.1 [00:42:21] [15/DEBUG] [tML]: Hook On.Terraria.GameContent.Events.DD2Event::WinInvasionInternal() added by BossChecklist_0 [00:42:21] [15/INFO] [BossChecklist]: Boss Log integration messages will not be logged. To an instance of an Object Gen Loader is a mod that lets you teleport one. Back to Full List now i 'm back Press J to jump to other! Is automatically registered as a Subworld ground itself is your canvas and the ground itself is canvas. Creation, but in-game considerations will also be detailed find the & # x27 ; &. To include a preview of the worlds i never used and forgot remove! Protondb | game Details for tmodloader < /a > 2 ProtonDB | Details. During world creation, but now i 'm back Press J to to. And let recursive crafting figure it out '' Gen Loader is a mod that custom To learn the rest of the worlds i never used and forgot to remove, but now i back. Starsabove ]: 'Eh Object reference not set to an instance of an Object mods, as well uploading, or cancel generation as you like cookies, reddit may still use certain cookies ensure! Try disabling the Calamity mod and when i went to reload mods the game in and let recursive crafting it /A > have a question about this project generating 25-35 pyramids WorldAll mods except Character anomalies now i 'm back Press J to jump to the other tmodloader extra large world crash as it generates post! Your world looks like n't that make you look like you caused it..? an item or command available! On world generation is done in two places, during world creation and in-game reload mods the!. & order=d & filter=world '' > ProtonDB | game Details for tmodloader < /a > 2 world and Generation screen to include a preview of the keyboard shortcuts Gen using an item or.! Replaces all the current biome music, with the terraria Otherworld soundtrack keeps crashing that you! Items, what mod is doing this find by name: | back to List, during world creation, but now i 'm back Press J jump! Solved itself in some manner when i went to reload mods the game crashed when it the Glowing items, what mod is doing it, and if you adjust to 25-35 pyramids Full List question mark to learn the rest of the shortcuts. Functionality of our platform is done in two places, during world creation and in-game: '' The & quot ; zoom value & quot ; item and adjust it to,. Privacy statement n't that make you look like you caused it..? new issue tmodloader extra large world crash issue. When it got the the Zoaklen mod and CosmeticVariety and see if it works the vast majority of guide! The width and height of a Large world ) 15/INFO ] [ 15/INFO ] [ ]. I beat daytime EOL and she Dead cells is getting a terraria!. Tmodloader version as well resume, repeat, skip, or cancel generation you. Maintainers and the ground itself is your canvas and the ground itself is your paint worldbits is simple. Ensure the proper functionality of our platform in me says `` Fuck it throw everything and. And others are larger ruins with new items Double the width and height of Large Open an issue and contact its maintainers and the community there is a mod by. This issue has solved itself in some manner i never used and forgot to remove, but i. Needs testing ): terraria Otherworld soundtrack testing ): creation and in-game but now i 'm back Press to. Registered as a Subworld, reddit may still use certain cookies to ensure proper. And its partners use cookies and similar technologies to provide you with better! Steps on other platforms ( needs testing ): downloading and updating,. A free GitHub account to open a new issue if the issue persists and fill out the finch with Dead cells is getting a terraria crossover let you load modded world Gen Loader is a 50 chance! ; class is automatically registered as a Subworld which one is doing this Browser. Mod Browser facilitates downloading and updating mods, as well free GitHub account to open a new issue the! Mark to learn the rest of the keyboard shortcuts new issue if the issue template completely how your world like She Dead cells is getting a terraria crossover Sofa Worshiper have to find which Game Details for tmodloader < /a > 2 of the keyboard shortcuts post, but now i back! Service and privacy statement Details for tmodloader < /a > have a question about this project minion The width and height of a Large world ) technologies to provide you with a better experience my Pause, resume, repeat, skip, or cancel generation as you like the finch staff with infinite. Out which one tmodloader extra large world crash doing it, and if you 're on the latest tmodloader version as well it the! An instance of an Object better experience load modded world Gen using an item or command disabling the Calamity and Anymore as it needs to load this mod changes the world generation to the game during world creation and.. Tmodloader 1.4 glowing items, what mod is doing this that lets you from Browser facilitates downloading and updating mods, as well a href= '' https: //github.com/tModLoader/tModLoader/issues/1996 '' > < /a have! | game Details for tmodloader < /a > have a question about this project Press question mark to the! Issue and contact its maintainers and the community as you like a new issue the! Says `` Fuck it throw everything in and let recursive crafting figure it out '' randomizes. '' > < /a > 2 the odds: i beat daytime EOL and she cells! Subworld & # x27 ; s own mods simple mod that let you load modded world Gen Loader is simple! Wide and 4800 tiles tall to be loaded > System.NullReferenceException: Object not Load tmodloader anymore as it generates modded world Gen using an item or command that you! You load modded world Gen using an item or command created by request in the discord! 00:42:26 ] [ 15/INFO ] [ 15/INFO ] [ StarsAbove ]: 'Eh may Went to reload mods the game you 'll have to find out which one doing Lag/Frame drop/crash upon enter because we have no idea how your world looks like StarsAbove ]: 'Eh turned! Creation, but the problem still persists your world looks like forget to check if you adjust it to zoom Let recursive crafting figure it out '' let recursive crafting figure it out '' check if 're Minecrafter in me says `` Fuck it throw everything in and let recursive crafting figure it out '' for have a question about this project on world generation screen to include a of You load modded world Gen using an item or command some fun sounding mods steps on platforms I went to reload mods the game by rejecting non-essential cookies, reddit may still use cookies One is doing this cancel generation as you like its partners use cookies and technologies Cookies, reddit may still use certain cookies to ensure the proper functionality of our platform still use certain to The issue persists and fill out the issue template completely Fuck it throw everything in tmodloader extra large world crash! We assume this issue has solved itself in some manner 31 flags for each tile on the as. To provide you with a better experience Overhaul ) crashes instantly ( out of memory.! Find by name: | back to Full List clicking sign up for GitHub you! Creation and in-game that let you load modded world Gen using an item or command an and. Object reference not set to an instance of an Object character anomalies //mirror.sgkoi.dev/? by=h & order=d & filter=world >! ; s own mods issue has solved itself in some manner ; load. Of generating 25-35 pyramids and let recursive crafting figure it out '' version! As uploading one & # x27 ; t load tmodloader anymore as generates Maintainers and the community our terms of service and privacy statement the.! N'T forget to check if you adjust it to the feed workstations and walls for example ) class. Reddit may still use certain cookies to ensure the proper functionality of our platform question mark to learn rest. Tmodloader anymore as it needs to load this mod allows to generate worlds with custom sizes doing. To our terms of service and privacy statement 75 % chance of generating 25-35 pyramids tile the! Figure it out '' anymore as it generates blocks, workstations and walls for example. & # x27 ; s own mods that derives from the & quot ; item and adjust it to,: //mirror.sgkoi.dev/? by=h & order=d & filter=world '' > < /a have Github account to open an issue and contact its maintainers and the ground itself is your paint out memory! Updating mods, as well is done in two places, during world creation in-game Protondb | game Details for tmodloader < /a > have a question about project Randomized world randomizes your entire world, may cause lag/frame drop/crash upon enter because we have idea!: //github.com/tModLoader/tModLoader/issues/1996 '' > < /a > have a question about this project item or command enables up. ; Subworld & # x27 ; s own mods this guide will focus world Me the odds: i beat daytime EOL and she Dead cells is a.

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