The photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. There was no obvious dithering. Date published: April 24th 2020. Finally, its worth noting that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. For this section well be looking at two titles; Battlefield V and Shadow of the Tomb Raider. The difference was quite clear (pun intended) when observing the game the environment, objects within it and enemies you may be tracking or engaging. Without FreeSync on, even slight dips below this would result in obvious tearing with VSync disabled and obvious stuttering with VSync enabled. The technology was well-implemented and offered a good experience across a broad range of refresh rates, despite a somewhat elevated floor of operation on the Nvidia GPU. Remaining pixels are kept as a black border around the image. Above this dropdown list theres a toggle for Radeon Enhanced Sync. Overall Gigabyte G27QC is really a great gaming monitor with superb color gamut and solid gaming performance. Approximate height of the display. Of great relief was that this was achieved without obvious overshoot using our preferred Speed setting. On some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. We also observed the film Star Wars: The Last Jedi. There are plenty of scenes on this title where strong contrast is important. Finally, HDR makes use of at least 10-bit precision per colour channel, so its desirable that the monitor supports at least 10-bits per subpixel. The photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. Further down the screen this essentially melds into the main object. FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. At 120Hz (above) the UFO is significantly narrower with clearer focus and more distinct internal detailing. If you activate the Frame Counter in the Game Setting section of the OSD, this will display the refresh rate of the display and therefore indicate the frame rate if FreeSync is active and the frame rate is within the variable refresh rate range of the display. Monitor Settings White luminance (cd/m) Black luminance (cd/m) Contrast ratio (x:1) 100% brightness 437 0.39 1121 80% brightness 366 0.32 1144 60% brightness 289 0.26 1112 40% brightness 211 0.19 1111 20% brightness 127 0.11 1155 0% brightness 36 0.03 1200 85% brightness (Factory Defaults) 385 0.34 1132 HDR* 434 0.41 1059 Gamma = 1 388 0.34 1141 Gamma = 2 387 0.34 1138 Gamma = 3 385 0.34 1132 Gamma = 4 384 0.34 1129 Gamma = 5 383 0.34 1126 Low Blue Light = 10 375 0.34 1103 Color Temperature = Warm 362 0.34 1065 Color Temperature = User Define 400 0.34 1176 Color Temperature = User Define (100% brightness) 456 0.39 1169 Picture Mode = Reader 233 0.26 896 Picture Mode = sRGB 162 0.15 1080 Aim Stabilizer @120Hz 131 0.12 1092 Aim Stabilizer @144Hz 151 0.13 1162 Aim Stabilizer @165Hz 158 0.14 1129 Test Settings 175 0.15 1167 This was most noticeable near the bottom corners of the screen from a normal viewing position. There were some clearly vibrant elements where the developers intended there to be, though. The parts and components have been carefully selected to meet RoHS requirement. Finally, HDR makes use of at least 10-bit precision per colour channel, so its desirable that the monitor supports at least 10-bits per subpixel. As above but extra depth and saturation due to elevated gamma. A little less consistent than the strongest IPS-type performers, but clearly superior to other LCD panel types. For predominantly dark scenes the backlight cant simply shut off to very low levels as it isnt just pure black being displayed, so there was a relative lack of depth there as well. Ensure that No Scaling is selected and Perform scaling on: is set to Display as shown in the following image. We upgraded the firmware to the latest available revision (F03) using the OSD Sidekick utility available on Gigabytes website. The setting is found in Manage 3D settings under Vertical sync, where the final option (Fast) is equivalent to AMDs Enhanced Sync setting. Information about the maximum horizontal viewing angle, within which the image on the screen is of acceptable quality. Youll also notice G-SYNC Compatible listed under Monitor Technology in this section, as shown below. The monitor provided a fairly atmospheric look to such areas, a touch above some other models weve tested recently. The monitor provided a respectable contrast experience on Battlefield V. Brighter elements contrasted well with darker surroundings, with the screen surface keeping these brighter elements free from obvious graininess. The Standard setting could also have been used, but Color Vibrance is set to 11 rather than the neutral (and optimal) value of 10 under that preset. Some users may wish to use a lower resolution than the native 2560 x 1440 (WQHD) of the monitor. The following observations were made from a normal viewing position, eyes around 70cm from the screen. Above this dropdown list theres a toggle for Radeon Enhanced Sync. Perceived blur (pursuit photography) As noted earlier, AMD FreeSync makes use of Adaptive-Sync technology on a compatible monitor. Timestamps: Above this dropdown list theres a toggle for Radeon Enhanced Sync. Even if the flickering isnt consciously registered, some will experience accelerated eye fatigue using this setting. Open the web browser and enter https://www.gigabyte.com/Monitor/All-Series to the address bar. The gamut using this setting are shown below. The image below shows the results on our unit, with the photo taken a sufficient distance away to eliminate IPS glow. As is often the case most of these presets simply change various OSD settings that could simply be adjusted manually and some grey out various settings. IPS glow also featured but we still found the title quite watchable and sufficiently absorbing. Buy from Amazon The SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants, as shown below. The monitor provides scaling functionality via both DP and HDMI. A more achievable near-term goal is support for at least 90% DCI-P3 (Digital Cinema Initiatives standard colour space) coverage. window.__mirage2 = {petok:"NJ4InPzKGh_VjAvSKIw3WH4V2RKDtNE4HI_.0d2WDUM-1800-0"}; The monitor also supports internal 3840 x 2160 (4K UHD) downsampling at up to 60Hz, if using HDMI. There was a moderate but by no means extreme amount of IPS glow. This was an even injection of saturation and vibrancy, with shades maintaining appropriate variety. You can see slight shifts in colour and contrast for the mixed desktop background, particularly from more acute viewing angles. The observations apply more broadly to other HDR content including HDR movies and running HDR on compatible games consoles. This causes the backlight to flicker at a frequency matching the refresh rate of the display 120Hz, 144Hz or 165Hz can be used. Further up it is displaced to the front, with strong overshoot left in its place behind the object. The powdery trailing shown with the Picture Quality setting is bolder and more extensive than at 60Hz, certainly for the dark background (top row) and medium background (middle row). The technology worked all the same below this, too, down to 48Hz (48fps). Information about additional software features, technologies, functions and services of the model. When using Aim Stabilizer or any strobe backlight feature, its vital that your frame rate matches the refresh rate of the display exactly. The input lag measured here is influenced by both the element you see (pixel responsiveness) and the element you feel (signal delay). These include some linear patterns at the sides and a central AORUS flacon logo. The consistency of shades was strong on both titles, with this vibrant appearance maintained throughout the screen. Remember that individual units vary when it comes to uniformity and you can expect further deviation beyond the points measured. the Color Vibrance feature in the OSD or Nvidias Digital Vibrance Control) which pushes shades closer to the edge of the colour gamut without expanding the gamut, greatly reducing shade variety and giving a cartoonish appearance. Brighter shades were displayed without obvious graininess, just a light misty graininess from the screen surface. On the other hand, we found the RGB LEDs to be quite a pointless addition and something of a missed opportunity. This contrasts with VA and moreover TN models where perceived gamma and saturation levels shifts depending on which area of the screen youre observing. Colour temperature uniformity map Tiny bezels allow the panel to shine and it's big enough for multitasking without overwhelming your desk.. Nvidia Adaptive-Sync (G-SYNC Compatible) Because not all areas of the screen refresh simultaneously, the appearance of strobe crosstalk can differ depending on how high up or low down on the screen the movement is being observed. This was marginally higher under our Test Settings, at 1167:1. The video below shows the Lagom text test, a mixed desktop background and dark desktop background from a variety of viewing angles. Colour gamut AMD 'CTC disabled' setting Further dips in frame rate closer to 100fps provided a noticeable drop off in connected feel and significant increase in perceived blur due to eye movement. The refresh rate listed at the top of the Gaming section of the OSD will also reflect the frame rate of the content when you first enter the OSD under these conditions. FreeSync the experience Information about whether the stand can be dismounted. This is the lowest level of certification offered by VESA and indicates only a basic HDR experience is provided. Ensure the Enable G-SYNC, G-SYNC Compatible checkbox as well as Enable settings for the selected display model is enabled as shown below. AMD FreeSync is a variable refresh rate technology, an AMD-specific alternative to Nvidia G-SYNC. You get a bit more powdery trailing in places, but most pixel responses were fast enough for a good experience with these lower (double digit) frame rates with the Balance setting. RGB Controls: 48-46-47. To ensure the monitor rather than GPU is handling the scaling process, as a PC user, you need to ensure the GPU driver is correctly configured so that the GPU doesnt take over the scaling process. Nonetheless, this was sufficient to slightly increase perceived blur above levels youd see on some of the strongest 165Hz performers. The monitor provided a respectable contrast experience on Battlefield V. Brighter elements contrasted well with darker surroundings, with the screen surface keeping these brighter elements free from obvious graininess. Stand is a bit of a desk depth hog and the RGB LED lighting feature offers little utility due to it being barely visible from the front Finally, note again that you can activate the Refresh Rate feature in Game Assist to show the current refresh rate. Information about the extent to which the stand allows the height to be adjusted. Colour gamut AMD 'CTC disabled' setting. Stand is a bit of a desk depth hog and the RGB LED lighting feature offers little utility due to it being barely visible from the front The light background (bottom row) shows just a little bright (halo) trailing. Further down the screen this essentially melds into the main object. We wont be going into this in detail as its a GPU feature rather than a monitor feature. Nonetheless, the lack of tearing and stuttering from frame and refresh rate mismatches was nice to have. Nonetheless, this was sufficient to slightly increase perceived blur above levels youd see on some of the strongest 165Hz performers. Perceived blur was affected by some weaknesses in pixel responses, though. You cant adjust brightness or Overdrive with this feature active. Luminance uniformity map However; an LFC-like frame to refresh multiplication technology was employed below this to keep tearing and stuttering from mismatches between the two at bay. The extra yellowing to some areas of vegetation and overly strong red hue to some skin tones and wooden textures, for example, were toned down. It cant compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. Below you can see how things appear with a further slight increase in refresh rate, to 165Hz. This title makes heavy use of those high contrast transitions that this model performed a bit slowly in places. On Battlefield V, running at a frame rate matching the refresh rate, superior detail levels were retained during movement. A contrast ratio beyond the specified 1000:1 was maintained under all settings tested, aside from the Reader setting which lowered the Contrast setting by default. Where possible, youll be redirected to your nearest store. Video review The image below is a macro photograph taken on Notepad with ClearType disabled. We also observed some flashes of colour, including cyan and magenta, when looking at some lighter objects. As noted previously and as highlighted in Nvidia Control Panel, this model has been specifically tested and validated as G-SYNC Compatible by Nvidia. The included stand has a quick-release mechanism, with the screen easily removable by pinching two buttons either side of the attachment point inwards. There was a bit of powdery trailing in places, adding a bit to perceived blur, but the overall connected feel and level of perceived blur at 165Hz was something many will enjoy. The examples above show how increasing refresh rate can help minimise perceived blur due to eye movement. Especially for medium to bright shades, common during bright daylight scenes for example. Using this method, we calculated 3.80ms (~ 2/3rds of a frame at 165Hz) of input lag. These settings are shown below. A minority of game titles that support HDR will only run in HDR if the setting is active in Windows as well. Because we respect your right to privacy, you can choose not to allow some types of cookies. This includes HDR being supported with Adaptive-Sync active. So despite being far from a full-fat HDR experience, it allowed the colour gamut to be put to good use. A slight difference was that the floor of the operation was 65Hz (65fps) rather than 48Hz (48fps) with 165Hz selected. Wed recommend only activating HDR in Windows if youre about to specifically use an HDR application that requires it, and have it deactivated when viewing normal SDR content on the monitor. Assume any setting not mentioned was left at default, aside from the exceptions noted here or in the calibration section. This second factor is dominant on modern monitors, although slower than optimal pixel responses are still an important contributor. In other words; we observed these under very artificial conditions which arent representative of how most users will view the monitor. We also look at pursuit photography, a technique which uses a moving rather than static camera to capture motion in a way that reflects both key elements of perceived blur. The reference screen (XG270QG) has a bit of an edge in terms of reduced powdery trailing, particularly for the dark and to a lesser extent medium backgrounds. As an Amazon Associate I earn from qualifying purchases made using the below link. The design of the monitor edges towards gamery, with sharp lines used throughout. It could certainly be an attractive offering, depending on price. It was quite obvious in this case it can sometimes be reduced by decreasing brightness, but such flexibility is not available with this implementation. With the FI27Q-P you need to connect the monitor up via DisplayPort and enable FreeSync in the Gaming section of the OSD. 2020). We wont be going into this in detail as its a GPU feature rather than a monitor feature. Its usual for monitors with Adaptive-Sync rather than a G-SYNC module to show increased overshoot as refresh rate decreases. Ensure that No Scaling is selected and Perform scaling on: is set to Display as shown in the following image. They usually lack variable overdrive, which is a technology that slackens off voltage and pixel overdrive appropriately for reduced refresh rates. If you have a colour-managed workflow youd get the highest levels of accuracy by full calibration and profiling with a colorimeter or similar device using the full native gamut. Rich glowing orange flames, lush deep green vegetation and brightly painted objects of various colours were just some examples of this. The sort of gamma and hence detail level inconsistencies youd see on VA and moreover TN models as you observe different parts of the screen were thankfully absent. Note that HDR can be activated (at the same time as FreeSync) via DP 1.4 or HDMI 2.0. The greyscale gradient appeared smooth without obvious banding or dithering. This added to perceived blur and made things look less crisp and clean than they should in places. The image below shows pursuit photographs running from the top to bottom regions of the screen, with the monitor set to 165Hz and using Aim Stabilizer. Although not shown in the graphic, 89% Adobe RGB coverage was recorded. The video below shows the Lagom text test, a mixed desktop background and dark desktop background from a variety of viewing angles. Individual targets depend on individual uses, tastes and the lighting environment, however. Attached to the stand, its physical dimensions are 710.5 (W) by 552.2 (H) by 234.8 (D). As usual, the experience was very similar on all of these titles. In fact the VA glow weve seen on competing models was arguably more noticeable than the IPS glow observed here. You get a bit more powdery trailing in places, but most pixel responses were fast enough for a good experience with these lower (double digit) frame rates with the Balance setting. Buy from Amazon The greatest deviation occurred towards the top right (DeltaE 2.9). The dark desktop background highlights IPA glow, specifically how it blooms out from sharper viewing angles with a strong golden (or slightly cool white, depending on angle) sheen.

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