Vokriinator Black - Fixed Steel Plate tempering voodoo, Vokriinator Black - Fixed Nethertoxin requirement, Vokriinator Black - Fixed Ethereal Arrow still using SPERG perks for the bonus damage (+2 for every perk taken: Mystic Binding, Soul Raider, Rend from this World), Vokriinator Black - Fixed Flame Affinity requirement (requires Combustion), Vokriinator Black - Fixed Hammer Arm requirement (was requiring Pugilist 2), Vokriinator Black - Fixed Unyielding requirement (was requiring the NPC version for the Heavy Armor Mastery perk), Vokriinator Plus - Fixed Steel Plate tempering voodoo, Vokriinator Plus - Fixed Ethereal Arrow still using SPERG perks for the bonus damage (+2 for every perk taken: Mystic Binding, Soul Raider, Rend from this World). Optionally, there is support for spells and scrolls, , . Vokriinator Plus, CACO patch - Fixed missing quest in Witchmaster's record. Mage Ward: Tweaked effect - Wards are 50/75/100% stronger and cost 30/50/70% less magicka to cast. If the target is a higher level than the spell, there is a chance that the target will throw off your influence every second. Vokriinator Black - Stunning Strike - Renamed to Turn the Blade, Vokriinator Black - Mule Kick - Moved to replace old Disorienting Blow position (requires Unwavering Defense), Vokriinator Black - Monk - Effects replaced with Knockout Punch, Vokriinator Black - Hammer Arm - Updated effects with Adamant, Brawler, Vokriinator Black - Power of the Light - Updated effects, Vokriinator Black - Nethertoxin effects equaled to Adamant. Rank 2 does more damage, Searing Pain: Tweaked effect - Debuffs health, stamina, and magicka regen for 4 seconds, Frostborn: Shortened description, ice wraiths disappear more quickly, ice wraiths are slightly less powerful, Elementalist: Reduced stacking time from 10->5 seconds, Seizure: Increased cooldown from 30 sec to once per target per battle, increased level requirement to 80, Augmented Fire/Frost/Shock: Decreased magnitude of second rank 30->25 points, Static Drain: Decreased min/max magnitudes 4 -> 2, 24 -> 12, Wildfire: Tweaked effect - Targets that flee in fear due to Intense Flames spread fire wherever they go for 20 seconds. The powerful open-source mod manager from Nexus Mods. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Some assets in this file belong to other authors. (Not retroactive when updating.). Reanimated minions now teleport to the player if they get more than 500ft behind. Summoned undead (such as Dread Shade) now benefit from Necromancy and Dark Souls. HoldTheLine - Reduced the amount of armor added 200->100 points. Mysticism fixes bugs in Vanilla magic, fills in gaps in the game's skill progression, and Giving them elemental salts with Crypt Lore gives them elemental claw attacks. You can tell which assets are from other authors by their folder name inside the bsa. Resonance: Changed effect - Elemental enchantments on armor are 30% more effective if you have an elemental spell of the same type equipped. If they take any damage within 10 seconds, their health is set to what it was before Battlefield Suture was cast. Dust To Dust: Reduced threshold 50% HP -> 35% HP. Urgency: Increased the first threshold 15% -> 20%. A series of books are hidden throughout Skyrim that when read enhance your abilities against certain targets. Summoning a Flame Thrall or Frost Thrall no longer results in NPCs commenting "That spell looks dangerous" forever and ever. Vokriinator Plus - Fixed Charged Vestments multiplier. Lowered skill requirement to 45. ), Vokriinator - Vokrii - Berserker effect parity (25% -> 30% stagger resist), Vokriinator - Vokrii - Beastmaster effect parity (50 -> 25 bonus damage for animal companions), Vokriinator - Vokrii - Intervention description parity (20 -> 30min cooldown for resurrection), Vokriinator - Vokrii - Bladedancer effect parity (50% ->30% less attack damage while power attacking with two weapons), Vokriinator - Vokrii - Elemental Shield parity, Vokriinator - Replaced Ordinator - Wild and Free with Vokrii - Evasive Sprint (renamed to Wild and Free), Vokriinator, Odin patch - Removed duplicate Ritualist perk, Vokriinator Black - Removed the refresh formlist in Vokriinator Black as Path of Sorcery doesn't utilize it anymore, Vokriinator Black - Path of Sorcery - Shadow Weaver conditions updated, Vokriinator Black - Removed Acolyte from Conjuration (parity with recent Path of Sorcery changes), Vokriinator Black - Ordinator - Bone Collector now requires 25 in Conjuration (same entry level as PoS - Bonecraft), Vokriinator Black - Vokrii 3.8 parity (Bladedancer effect), Vokriinator Black, CACO patch - Set fAlchemySkillFactor Game Setting to be equal to CACO's (3.00), Vokriinator Black, EDM patch - Cascaded Path of Sorcery changes as well, Vokriinator Black - Discombobulate is now in Light Armor tree, Vokriinator Black - Fixed Augmented not giving the resistance bonus (this time I swear), Vokriinator Black - Changed Surgeon perk script to give a flat 2 permanent increase to an attribute (AFAIK, it gave a dwindling 6 point increase that decreases per potion drank, eventually giving nothing). Puppeteer - Updated description to reflect the fact that you could always take control of humanoids. Imperious - Elemental Destruction Patch (for Vokriinator users) Imperious - Metric Units: Imperious - Ohmes-Raht Patch: Imperious - Races of Skyrim (Polish Translation) potrzebujesz oryginalnego moda: Imperious - Races of Skyrim (v7.28.0) - Turkish Translation: v7.28.0 srmne gre evrilmitir. Summoned ghosts and familiars have blue summoning visuals instead of purple. Halgari joins Nexus Mods to help shape the future of Vortex. (Not retroactive when updating.). Vokriinator Plus, Adamant AddOn - Fixed tempering voodoo. Some fixes have been forwarded to the mod, but the ones which can't be forwarded without making it a requirement are covered via the USSEP patch. Not a hard requirement, but obviously intended to be used together. Running a script in the background for something that is only an issue because people are not aware of it is not worth the cost.). If not wearing any chest armor, wards cost 50/70/90% less magicka to cast. Added Primal Taunt (Novice): Frenzies an enemy up to level 30 and forces them to attack you for 20 seconds, increasing their damage and movement speed by 30%. Rally scrolls and staves now grant the correct attribute bonus and no longer have an unlisted level cap. Updated Master Of The Mind to condense the effects. NOTE: Several perks must be re-aquired to take effect. Delicate Touch: Swapped w/ Enchanter's Ritual. *Keen Senses - Focusing (crouching) allows you to see in the dark and smell living creatures through walls. The new spells are seamlessly integrated into the game, and come with scrolls and staves. Construct a skeleton army, win favors from your patron Divine, unlock the secrets of Daedric artifacts, fuel your spells with the power of blood, weave shadows and control minds - and so much more. Vokriinator Plus, EDM patch - Added Ordinator - Raw Power (since this edits the Destruction tree as well) Vokriinator Plus, EDM patch - Forwarded Ordinator - March of the Oblivion to the plugin (since the PoS patch uses PoS' Twin Souls) Vokriinator Black - Removed record for SPERG's Weapon Fix since the default is used (1 - Automatic). Halgari joins Nexus Mods to help shape the future of Vortex. -Both types of Bone Walkers have been re-skinned and now have new animations. Illusion - Simulacrum: Illusions now have a permanent rally effect, making them less likely to flee from combat instead of engaging. Apocalypse is the most popular Skyrim spell pack, adding 155 new spells that are unique, balanced, lore friendly, use high quality custom visuals and blend seamlessly into the vanilla magic system. The mod has been developed with it installed. *Added missing scrolls for vanilla spells, -boneman, mistman, wrathman, healundead, stendarr aura, sunfire, vampire bane, ash rune, ash spell, ash spawn, seeker, frenzy rune, poison rune, whirlwind cloak, dremora lord, icy spear, incinerate, thunderbolt, transmute mineral ore. *Updated all "Student" perks -> Removed convoluted cost-reduction math and just changed it to a flat 25/50% cost reduction. .\ Ordinator mutated and now has flaccid Vokrii appendages. Vokriinator - Fixed not being able to take 2nd rank of Rune Caster. NEW Blood to Power (different perk, reused old name). Storm Thrall is no longer nerfed by Elemental Potency. Replaced Phoenix Rising -> Crown of Inferno. Vokriinator Black - Prevented Silent Roll getting added automatically due to Adamant. *Obsidian Skin - Take 15% less damage from all physical attacks. Current versions of Ordinator and Vokrii contain a Destruction perk that improves specifically non-elemental spells. Reworked the entire "Priest" branch to simplify it so that it works better with other modsand because some of the features in the old branch are going to be used in an upcoming mod of my own. Ageless Insight changed: For 60 seconds, your magicka regenerates 75% faster. Added compatibility for creatures added by Beasts of Tamriel (thanks kse26) and draugr upgrades, CC content, Vigilant, Carved Brink, Hunt of Hircine and a few more (thanks solracmgp). Odin changes the Expert level version to a (subjectively much more satisfying) concentration effect, so there is an actual cost and a reason to choose not to heal. Restoration - Mara's Embrace: Area effect now more reliably distinguishes between allies and enemies. Elemental Destruction Magic Redux - ORDINATOR PERKS PATCH: Required: Elemental Destruction Magic Redux - Spanish (S) Requerido: Elemental Destruction Magic Redux Pt-Br S2: Improved waterfxhand for Water Spells: pick one: Kreiste's Vago Mundo from Genshin Impact (hdt-SMP -- HIMBO -- CBBE) Not a hard requirement, but patch is available. The mod has been developed with it installed. Vokriinator Plus - Gem Dust is now compatible with Reliquary of Myth. Paralyzing Terror, Waking Nightmare, and Scared To Death now also increase the effectiveness of Fear spells. Restoration - Sun Storm: Damage reduced from 100 -> 50. Vokriinator Black - Disorienting Blow - Renamed to Wallop. Elemental Destruction Magic - you will need the mod 'Know Your Elements' for the new elements to be affected by KYE Monster Mod SE - no KYE traits will be applied to the new NPCs added by MM. Unofficial Skyrim Special Edition Patch (USSEP), to fix many bugs and issues in vanilla game. Only required for its respective plugin. Only version to receive future addons. Added the two to it), Vokriinator Plus, EDM patch - Added Ordinator - Raw Power (since this edits the Destruction tree as well), Vokriinator Plus, EDM patch - Forwarded Ordinator - March of the Oblivion to the plugin (since the PoS patch uses PoS' Twin Souls). Alteration: Corrosion and Vulnerability type spells grant reduced experience. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Main plugin has been eslified, you can esl the patches after creation too. Retake the perk if you have it. The adept level reanimation spell is now "dangerous". There is a staggering amount of content, but in no ways am I finished with it. Thralls are significantly more powerful than their equivalent Atronachs. Includes a fix for the Restoration Ritual Spell quest bug. Spell Mastery - Increased the cooldown between casts 10->60 seconds. This solves the issue where after the previous balance changes, restoration was the best offensive school with Sun's Judgment and other restoration perks. Mind affecting spells that act as "win buttons" are more expensive. Version 4.0.3. Staff Wielder - Updated the effect to make it more useful. Wards are much cheaper to cast and rapidly regenerate even in combat, but no longer grant an armor bonus. Conjuration - Bound Dagger: No longer restricted to a specific vendor, now available from regular vendors and loot lists. Mistman level is now in line with that of other Adept level minions instead of 5 levels lower. Path of Sorcery upkeep. Moreover, due to the way concentration spells work, Grand Healing was actually significantly buffed compared to vanilla, which accomplished the opposite of what the change was meant to accomplish (making healing require a dps trade-off). Vokriinator Black, EDM patch - Changed requirement of Exemplar to the patch version of Resonance. If the target is casting a spell, this damage is tripled. Master spells now have a reasonable radius. Perks from the SPERG magic trees are added. New trait "undead" replacing "dead". Port several USSEP fixes (friendly fire dialogue script parameters, Pacify condition, etc). Skeletons no longer have the dead trait, dwarven machines no longer have the armored trait. Banish and command spells now display their level cap in the spell description. Mind-altering spells (fear, calm, frenzy) will now always have an effect regardless of the opponent's level - the catch is, the greater the difference between the opponent's level and the power of the spell, the more likely the are to break free of your influence. Dead Thralls and Dread Zombies regenerate 5 Health per second and get 20% extra damage. Key Findings. Spells with a level cap still work on targets above their level cap but have a chance to fail based on the difference. Conjuration - Conjure Gloom Wraith: Reduce sound volume. [Patches] Added compatibility patch for Colorful magic. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Rocky creatures are less resistant to fire, blunt weapons and axes. Paralyzing Terror: Tweaked effect -> Fear spells slow the target by 50%, with a chance of causing paralysis. Worldfire: Inflicts all units within 100 feet with a burn that deals 80 fire damage per second for 10 seconds. You must unseal and read the "Elemental" tomes in your inventory (that were given by the Spellsiphoning book) to access each category of new abilities. Illusion spells now scale based on magnitude instead of duration. Traducao de Path of Sorcery - Magic Perk Overhaul para Portugues do Brasil. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. All rights reserved. Only required for its respective plugin. The spells can be bought and looted like vanilla spells. Aetherial Shield - increased protection for dual casting to 50%, now also includes charging a ritual spell. That's just how it is, folks. Healing unchanged. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Vokriinator Black - SPERG - Defensive Stance (Indomitable) reduced damage effect only applies if you're blocking with a shield. Rune staves are no longer ludicrously expensive to use. Adamant is a complete overhaul of Skyrims perk trees designed to balance existing skills and add powerful new perks to the game. Vokriinator Black - Removed Path of Sorcery - Nimble Warden, Vokriinator Black - Updated the Illumination perk (Regeneration and Attunement spells), Vokriinator Black - Corrected Silent Movement 1 effect, Vokriinator Black - Dual Cast data paired with Adamant's (x3 cost/x2.5 Effect), Vokriinator Black - Updated a few healing-over-time spells' durations, Vokriinator Black - Updated Master of the Mind description, Vokriinator Black, Odin patch - Removed the variable scaling portion, Vokriinator Black - Updated the Adamant controller edits (this is for interacting with your raised corpse friend and equips the unarmed weapon automatically), Vokriinator Black - Wallop (Adamant - Disorienting Blow) effects updated, Vokriinator Black - Bear the Wall (Adamant - Battering Ram) effects updated, Vokriinator Black - Copied over Adamant MGEF records for vanilla bound weapons (Battleaxe, Bow, Dagger, Sword), Vokriinator Black. Avoid Death: Moved around - now requires Urgency instead of Recovery, to better fit with the healer theme. Added patch for Skyrim immersive creatures, Added patch for SidePannel's Leveled Skyrim, Added traits to a bunch of records I had missed, New patches for animal tweaks, wild world and beyond Skyrim: Bruma, updated skytest patch to no longer make race edits. Conjuration - Add an ITM to ensure Odin and Mysticism can now be loaded in any order without crashing. Vokriinator Black - Adamant, Backlash - added. Da es nur eine berstzung und kein Replacer ist. When Magus Acuity is maxed out, you learn the spell Magus Barrage. Reverted a change I made long ago to "refresh" your abilities when reloading the game, as a workaround for the vanilla bug where ability conditions stop working after a very long time. Vokriinator Black - Removed record for SPERG's Weapon Fix since the default is used (1 - Automatic). *Water Affinity - Increases swim speed and allows you to breathe underwater. Cryptic Command Magicka cost from 225 to 275, Cryptic Command consecutive bonus damage from 12% current health to 10% current health. Lithomancy - increased level requirement 50->55. Magus Deals 2 bonus damage for each stack of Magus Acuity, up to 10 stacks. Odin improves vanilla Skyrim spells (including scrolls and staves): fixing bugs, visuals and balance issues. Magus Dart chance to acquire Acuity from 10 per kill to 5% per kill. Restoration: Wards can no longer be dual cast (which accomplishes nothing other than making the Magicka cost go up). If you enjoy my mods, please consider supporting me on Patreon! Mysticism is a complete overhaul of Skyrims magic system designed to balance existing spells and add powerful new magical effects to the game. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Elemental Destruction Magic - Ordinator Patch: Elemental Destruction Magic - Ordinator Patch - TRADUZIONE ITALIANA - SKI: Elemental Destruction Magic Redux - ORDINATOR PERKS PATCH: Ordinator - Perks of Skyrim SE - ITA: Portuguese Author: hunter1890: Ordinator - Perks of Skyrim- Translation Brazilian Portuguese - PT-BR - Version Inspect spell now prints to a message box and is much more informative. Vokriinator Black - Used newer version of Adamant - General Controller Ability (this is for interacting with raised dead's inventory), Vokriinator Black - Corrected Embroidered Sigil's Spell Absorption condition to actually check if you have ClothingBody equipped, Vokriinator Black - Change Unyielding perk requirement from Heavy Armor Mastery to Thick Padding, Vokriinator Black - Change Mage Armor branch to Adamant preferences (all perks just check if you have ClothingBody equipped, includes Ordinator - Geomancy), Vokriinator Black - Fixed Pugilist 1 not giving the bonus damage (spell it gave has no magnitude), Vokriinator Black - Updated Bastion effect with latest Adamant changes (it's in Mage Armor 2), Vokriinator Black - Readded Vokrii - Elemental Conflux in Conjuration tree, Vokriinator Black - Removed Throne of Nirn, Vokriinator Black - Cleaned Thrall Lord record as no change are needed from the Vokrii - Mysticism patch, Vokriinator Black - Cleaned Enduring Flame record as no change are needed from the Vokrii - Mysticism patch, Vokriinator Black - Hammer Arm updated to (removed) Adamant - Brawler values, Vokriinator Black - Monk knockdown condition updated to not require heavy armor gauntlets, Vokriinator Black - Added Adamant - Fists of Fury (renamed to Discombobulate), Vokriinator Black - Updated unarmed perks from Adamant to only check if you're ready for fisting, Vokriinator - Updated Shadow Warrior description, Vokriinator - Changed Blur to nuBlur (less damage while invisible), Vokriinator/Black, EDM patch - Decoy wasn't included in the proper LVLI, Vokriinator/Black, Odin patch - Edited Calm spell Magic Effect record (Odin uses a different one than base game), Vokriinator Black, Odin patch - Mutagen book replaced with Grand Healing, Vokriinator Black, Odin patch - Moved vanilla Invisibility magic effect to the patch, Vokriinator Black, Odin patch - Removed Throne of Nirn, Vokriinator Black - Changed Ordinator - Combat Styles requirement to the 'weaponspeedmult Fix Edition' (I think you can just swap them out if you remove the perks first), Vokriinator Black - Initiate's Charm - Changed requirement to wearing robes.

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